Agent LD28 by Steve [tacospice]
Game is an executable JAR file. Requires Java.
(updated to fix a bug related to replays)
I wanted to do an HTML5 build too, but GWT is dumb and I have no idea why it won't work.
Zip package contains source.
- Premise:
You only get one shot.
Cause as much chaos as possible!
- Controls:
Left mouse to fire
Right mouse to zoom
R to replay after firing
Escape to quit
- Requirements:
Java
Graphics card capable of OpenGL ES 1.0
Keyboard with the keys R, Enter, Escape and/or Alt+F4
Mouse with left click button, right click optional
- Game tested on:
Windows 8 (64-bit)
JRE 1.7.0_25-b17 (64-bit)
- Some info on the mechanics:
People and vehicles will panic if they are in the proximity of a dead body.
Panicking people may run into the street. Panicking cars may drive onto the sidewalks.
Panicking cars may run people over or crash into other cars.
Crashing (tanker) trucks will set nearby people on fire.
Too many people in a single spot will cause death by trampling.
(updated to fix a bug related to replays)
I wanted to do an HTML5 build too, but GWT is dumb and I have no idea why it won't work.
Zip package contains source.
- Premise:
You only get one shot.
Cause as much chaos as possible!
- Controls:
Left mouse to fire
Right mouse to zoom
R to replay after firing
Escape to quit
- Requirements:
Java
Graphics card capable of OpenGL ES 1.0
Keyboard with the keys R, Enter, Escape and/or Alt+F4
Mouse with left click button, right click optional
- Game tested on:
Windows 8 (64-bit)
JRE 1.7.0_25-b17 (64-bit)
- Some info on the mechanics:
People and vehicles will panic if they are in the proximity of a dead body.
Panicking people may run into the street. Panicking cars may drive onto the sidewalks.
Panicking cars may run people over or crash into other cars.
Crashing (tanker) trucks will set nearby people on fire.
Too many people in a single spot will cause death by trampling.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.73 | 74 |
| Audio | 3.49 | 90 |
| Fun | 3.67 | 63 |
| Graphics | 4.00 | 67 |
| Humor | 4.00 | 18 |
| Innovation | 3.59 | 119 |
| Mood | 3.28 | 197 |
| Theme | 3.88 | 46 |
Anyway, awesome level generation.
I loved the game concept and the way it connects with the theme. Nice pixel art too.
Congratulations.
Liked the graphics and the fact that the game contained entire little cities. The thought of something usually considered so vast being condensed inside a 48hour game is quite an interesting idea and no doubt an impressive achievement.
I enjoyed the humour in the text, and chuckled a couple of times reading it. The stupid little sounds the civilians made when they died were hilarious, it put me in one of them positions where I felt awful for laughing at these little pixelated people being burnt alive and trampled to death, but couldn't help it due to the absurdity.
Overall a really nice job.
Otherwise nice game :)
I included this game in my Ludum Dare Compilation video series, if you'd like to check it out :) http://youtu.be/ph4Rui-mL0k
The only thing I would've wanted is for the text to display faster, because I wanted to read it but it took so long...