Jim's Night At Work by sahoskins1
No sound and limited gameplay due to time constraints. My first 3D attempt. (P key pauses for those who need to know).
The game is about a guy named Jim who is working late at the office. He starts finding strange notes left around and starts getting transported (via the office bathroom) into the past, future and alternate realities. Guided by these strange notes, this enables him to discover his true self.
*EDIT: First upload was missing a file, sorry to those who tried to run and couldn't. Should all run fine now.
**EDIT 2: There is a known bug where code locking movement is not running when reading notes. For now please stay near the note while reading in order to ensure you can clear the screen until a big fix is released.
The game is about a guy named Jim who is working late at the office. He starts finding strange notes left around and starts getting transported (via the office bathroom) into the past, future and alternate realities. Guided by these strange notes, this enables him to discover his true self.
*EDIT: First upload was missing a file, sorry to those who tried to run and couldn't. Should all run fine now.
**EDIT 2: There is a known bug where code locking movement is not running when reading notes. For now please stay near the note while reading in order to ensure you can clear the screen until a big fix is released.
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 2.63 | 446 |
| Fun(Jam) | 2.23 | 471 |
| Graphics(Jam) | 2.57 | 431 |
| Humor(Jam) | 2.10 | 333 |
| Innovation(Jam) | 2.60 | 370 |
| Mood(Jam) | 3.12 | 192 |
| Theme(Jam) | 2.82 | 243 |
I'm having the same problem as the other guy, where the notes don't clear from the screen.
I love mood and story. One Life :)
But I found two bugs... I can't close "note" when I not looking on it, and when I enter the bathroom, the camera will reset :c
Develop full game! With more things ;)
You seem to want to develop this game further and are open to critique, so here are a few thoughts:
The story is good at hinting at something larger going on, and it seems to me that you're on the right track with it. Obviously you forced an ending in due to time constraints, but it seems like you've got a good instinct for where to go. Embrace the vague storytelling that you've started.
Currently the game feels very recognizably like a Unity game. The combination of textures, lighting, even the player controller have that feel (and especially the particle system), but I think there is a lot of potential to make the design your own. If you do continue development on this, I definitely think that it would be a good idea to start with a room and really build the feel of the game in just the one location. Work on polishing textures, take more time to model the furniture, tweak the lighting, etc... Don't make the game look like Unity made it, make the game look like YOU made it.