Bomb by Nnnnneeeedddd
Hey guys, this is a half puzzle half action game.
its really fun, however you only have one life
to do all three levels so it can get quite frustrating.
Good luck in blowing up the Egyptian Pyramid :P
PS: it is all checked, and is possible
its really fun, however you only have one life
to do all three levels so it can get quite frustrating.
Good luck in blowing up the Egyptian Pyramid :P
PS: it is all checked, and is possible
Ratings
| Coolness | 46% | 1083 |
| Overall | 1.76 | 1007 |
| Audio | 1.79 | 718 |
| Fun | 1.67 | 990 |
| Graphics | 1.90 | 937 |
| Humor | 1.67 | 736 |
| Innovation | 1.45 | 1001 |
| Mood | 1.50 | 923 |
| Theme | 2.19 | 853 |
Still, it's spiffy at this point.
down how could it be better or worse. He doesn't jump
very high because otherwise it would be two easy.
you only have one life because the theme is "you only get one"
Thanks for the feedback
Overall it was pretty fun though, I stuck around playing it far longer than I thought I would.
The theme fit as a glove though.
+
Background Graphics
Sprites
Theme
-
Controls
Its hard to tell the difference between background graphics and sprites.
Also, I noticed that the arrow collider sometimes picked me when I felt certain that it wouldn't.
Also you clearly didn't take those to background images in these 48 hours! Better luck next time :)
So the one, main redeeming factor of this game for me is dying. "Wha?" you may say? It wasn't the fact that I had to start over that I enjoyed. It was the satisfying thump the arrow made and brief pause as the game sort of visually acknowledged to me "yes, you died, and you've got to do it over now". That was great, satisfying in a game where I would expect to be instantly reset to the beginning.
Now this brief pause as you die does acknowledge one issue where I believe some frustrations stem from. Maybe 1/4 the time I noticed the arrow didn't really hit where I would imagine the hitbox to be. It would sometimes collide about 5-10 pixels away from the character image. This is not good at all when you're doing pixel perfect jumps/actions.
I would recommend setting the hitbox to be slightly smaller than the character. That way when an arrow hits you don't feel cheated.
Also the difficulty, I can understand yes, you want it to be difficult. But there's a difference in being hard, and being just downright brutal and unfair.
Your game I feel fits into the later category. Just simply because the very first level tasks us to insanely jump on short platform towards insta-death arrows shooting in a fairly fast loop.
Details:
http://pastie.org/8566108