Vita by Ludusamo

[raw]
made by Ludusamo for LD28 (JAM)
"You are a person thrown into a crazy world with nothing but a vegetation growing rock, the world is a scary place with puzzles that lead you astray, but you must conquer the world of Vita. Players embark on a journey to face the unpredictable world, Vita."

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fued
17. Dec 2013 路 08:51 UTC
linux only? brave man haha
jjc180
17. Dec 2013 路 10:30 UTC
Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory

Inside the zip the system links come up as "link to unknown"

How can I get it to run?
馃帳 Ludusamo
17. Dec 2013 路 13:04 UTC
Trying to port it to windoes. Should be up ssoon. And I will fix that up too. Thanks for the report :)
Venks
18. Dec 2013 路 03:10 UTC
I'm afraid I don't have Linux so I can't give the game a shot. It looks nice though. I do enjoy me some RPG Maker games and its nice to see what looks like puzzles.
馃帳 Ludusamo
18. Dec 2013 路 22:25 UTC
Thanks! Its not RPG Maker though its SFML with C++ Thanks for taking the time to comment though :)
ReactorScram
19. Dec 2013 路 00:56 UTC
Hey I appreciate people making games for GNU / Linux, I will try to get this running when I'm back in Xubuntu.
tomc
19. Dec 2013 路 18:31 UTC
> Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory

I got this problem initially as well. After prefixing the command with LD_LIBRARY_PATH=. I got this:

[tomc@hal Vita - LINUX]$ LD_LIBRARY_PATH=. ./Vita
./Vita: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory
馃帳 Ludusamo
19. Dec 2013 路 22:44 UTC
Thanks ReactorScram, and tomc I think that that is because you do not have GLEW installed on your computer but I am checking into it right now. Thanks for leaving a comment :)
Moosefly
19. Dec 2013 路 23:52 UTC
I don't know how the other versions play, but the Windows version is _very_ buggy. Might be the timestep acting up; the game played at probably 5 times the intended speed, and I just skipped most of the doors because I found out I could throw the rock over objects that probably should've blocked it. Too bad the game crashed when I threw the rock outside of the playing area :P.

The button state should've also been reseted when the game state changes. I didn't get to read any of the "victory texts" because the game thought I wanted to skip them as soon as they started.

Props for going at it with C++ and SFML ;).
馃帳 Ludusamo
20. Dec 2013 路 00:26 UTC
Ah yup ^ I was afraid that would happen. My buddy had that bug on one of his computers for Linux, but on both of mine and one of his it didn't have that bug BUT when I ported it to windows it did. Thanks for the tip, I know that I need to get porting down for the next LD ^_^;;;
occash
22. Dec 2013 路 13:16 UTC
I had some problems:
1) I don't know how to put the key
2) movement was very fast and abruptly
Good idea overall)
Thank you!
kibertoad
23. Dec 2013 路 19:05 UTC
running it on win 8. for some reason, I have a feeling that nothing works.
ViliX
28. Dec 2013 路 18:15 UTC
I felt like my controls on Windows gone crazy. It was unpleasant to play with it, yet I rated 4/5 for Overall :)
Tanser
03. Jan 2014 路 12:59 UTC
The running is extremely fast.