Midnight Memories by chameco

[raw]
made by chameco for LD28 (COMPO)
A puzzle game, somewhat similar to breakout, with tons (4!) cool weapons, spaaaaace, and a zippy little spaceship. One caveat: You Only Get One Direction.

To run, just download the appropriate file for your platform, extract it, and run the midnight_memories executable that's inside the folder. Not exactly complicated.

CONTROLS
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A/D - Rotate weapons bay clockwise/counterclockwise.
Space - Move upward (the only direction you get :P).
Arrow Keys - Shoot
X - Teleport back to start position (use it wisely).

The goal is to survive for as many waves as possible, before your British boy-band crew faints from lack of oxygen. To do this, you need to defeat the alien menace blocking your path. There are five types of aliens:

1) White - Normal, run-of-the-mill baddie. Shoot them.
2) Green - Can only be damaged by green shots. (Consequently, they are the only thing green shots do ANY damage to).
3) Red - Through their fiery hatred of humanity, they can burn off excess oxygen. Hitting them with a green shot reduces your remaining time by 100.
4) Blue - These tanky bastards are extremely difficult to kill. Dodongo dislikes smoke.
5) Yellow - Refract lasers into green shots.

Ratings

Coolness 73% 3
Overall 2.59 815
Audio 2.21 628
Fun 2.06 936
Graphics 2.38 760
Humor 1.87 668
Innovation 3.06 384
Mood 2.19 848
Theme 2.62 633

Feedback

dooglz
17. Dec 2013 路 16:53 UTC
Crashes on startup. Win 8.1 x64, intel iris 3100.
Verrazano
19. Dec 2013 路 07:08 UTC
It was a bit confusing at first, because I didn't understand how some of the blocks worked I just thought you had to match the colors at first. But once I figured it out it was pretty interesting. Love the music!
馃帳 chameco
20. Dec 2013 路 00:09 UTC
Wow, thanks for the music praise. I figured that that was my worst asset, given that it's a 7 second loop that I made in 15 minutes using SunVox. I'll probably add a tutorial mode for a post-compo release, since I quite like the concept.
馃帳 chameco
29. Dec 2013 路 19:20 UTC
It works on Windows 100% of the time now! That took long enough...
jprogman
30. Dec 2013 路 04:27 UTC
Very unique game. I couldn't get passed the first round after a while because the difficulty is pretty high.
henrykun
30. Dec 2013 路 16:41 UTC
Unique concept, a bit difficult I think but interesting.
PaperBlurt
30. Dec 2013 路 19:24 UTC
I like nice fonts and Breakout is one of my all time favorites.
So this ranks high for me!
Harsay
30. Dec 2013 路 22:50 UTC
Difficult
Phyyl
31. Dec 2013 路 00:05 UTC
Really hard to understand the controls and I couldn't move in certain directions... I was running it on Windows 8.1 x64. Nice audio!
馃帳 chameco
31. Dec 2013 路 00:19 UTC
That's sort of the point. You can only move forward.
StoneMonkeyStudios
31. Dec 2013 路 00:32 UTC
Playing on Windows 7 - The game flickered in fullscreen, and I'm not sure if there's a way to make it windowed. I've had this problem with other games, but I figured I'd see if there's a way to make it windowed.
themachinestarts
31. Dec 2013 路 02:06 UTC
It's a neat idea. I found it too complicated to play but I can see the appeal. Sound was crazy annoying. Good adherence to the theme.
Espyo
31. Dec 2013 路 14:50 UTC
The game leaves you with this feeling of trance... It's complicated but linear at the same time, but once you kinda figure out a way to do stuff, you don't stop until you complete one wave, at least.
It IS a bit hard to get into, though, and I saw myself using the yellow and green lasers more often than I stopped to think about what would be more effective against what.
Final thoughts: I feel like it could've matched the theme more than it did... Also, pressing Escape to quit would be nice.
s73ph4n
01. Jan 2014 路 13:53 UTC
Nice concept and mood created.
01rafael
01. Jan 2014 路 16:19 UTC
Nice concept.
But, controls are terrible)
stvr
06. Jan 2014 路 23:12 UTC
Super confusing, shots seem completely ineffective, and I'm not sure what the point was.