Flee to Light by ryangatts

[raw]
made by ryangatts for LD28 (COMPO)
Flee from skittering shadow creatures. The only defense you have is light. Protect your torch and it will protect you. Accidentally throw it in the water, and you're doomed.

Light up bits of wood in the environment to clear a path or to make a temporary bonfire to drive back the creatures. Light up lanterns to (semi)permanently protect an area. Don't get too comfortable, because the longer you stay in one place, the easier it is for the creatures to find you. Find and light all ten (six are near the end) lanterns to open the exit.

No sound effects or music this time :/

Ratings

Coolness 28% 1479
Overall 3.35 233
Fun 3.06 357
Graphics 3.82 122
Innovation 2.82 556
Theme 2.59 656

Feedback

Gravedrinker
16. Dec 2013 路 14:15 UTC
Pretty cool idea. The graphics are nice and the lighting creates a fitting mood. I liked the enemies too, they were cute and relentless. Sometimes the walls can block your view, so walls becoming transparent might be a feature you could look into should you continue this. (And I think you should, it's fun!)
馃帳 ryangatts
18. Dec 2013 路 01:02 UTC
very true, I'd go back and change the wall height if I could within the rules :/ I'm glad you had fun though :D I hope to go back and fiddle with it after the voting and comments.
Lolshouse Dev Team
18. Dec 2013 路 02:08 UTC
Could you possibly upload a Linux build? This game looks really fun but there's no Unity web player on Linux, sadly.
afterisk
18. Dec 2013 路 02:15 UTC
very cool, i like the light work and the level design, and of course the enemy AI!
zkenshin
18. Dec 2013 路 03:08 UTC
Enemies were quite cute. :)
馃帳 ryangatts
18. Dec 2013 路 03:15 UTC
LINUX BUILD ONLINE :D
Adam Tea
20. Dec 2013 路 19:26 UTC
Looks great, I love the torch particle effect!!! Agreed with the wall thing though, it was very hard to see where to go sometimes, but if you fixed that then this would be quite the fun little game!
Hey since this is part of the 48 hour compo you're going to need to upload your source files too. Otherwise you won't be applicable for a win!
馃帳 ryangatts
21. Dec 2013 路 01:55 UTC
Thanks for the alert, Adam Tea!
Lacutis
21. Dec 2013 路 07:38 UTC
Wow, this was a really cool concept. Really well implemented.
I wish I could tell better when I was close to dying though.
dudsen
04. Jan 2014 路 15:32 UTC
Funny. Came here because of your particle tutorial on your YT channel (BTW thanks for that, pretty cool workflow with after effects, especially the AE Vector effect! Just rad.) for playing around in my Post-LD entry. Would have missed the entry otherwise .

The obvious problems were mentioned before, don't have something to add here. Cool idea, love the creature design, but unfortunately a capsule as the hero... I know, I know, time constraints. I'm only saying I'd have loved to see the main character modeled & animated as good as the creatures. And of course implementing sounds. The environment would be so much creepier with some dungeon SFX! Again, not criticizing, just mentioning ;)
That might sound weird, but I find the tutorial very well done, too. Impressive what information some little sketches can transport .
AI is simple but works quite surprisingly good. Never thought it would be that hard to keep those little %&/& away from me.

Ok lots of bla, never mind - Nice work all in all!
BradleySmith
04. Jan 2014 路 22:49 UTC
Shame there's no music, but neat entry nonetheless. :)
cramxd
29. Sep 2014 路 19:26 UTC
Nice game. On sequel or other game like this, you should debug everything you can, i'm a game developer too and i like to debug bugs, nice game :D