Conformance by lordjosephdeburg

[raw]
made by lordjosephdeburg for LD28 (COMPO)
Ludum Dare Entry: Theme 'You Only Get One'

Objective: 'kill the target'

Controls: WASD SPACE

Written by Joseph Burke

Ratings

Coolness 94% 2
Overall 2.81 657
Audio 2.09 657
Fun 2.32 845
Graphics 3.64 184
Humor 2.56 365
Innovation 2.62 681
Mood 2.95 362
Theme 2.40 766

Feedback

ossah
16. Dec 2013 · 01:44 UTC
Really cool Joe! Love the art style and the trickery.
Great entry!
Loved the buses rolling in and the adverts on the side.
Kept it fresh!
ossah
16. Dec 2013 · 02:54 UTC
Love It!
AlanZucconi
16. Dec 2013 · 03:03 UTC
It's quite hard to make B&W pixel art! You made a very nice job! :D
archaeometrician
16. Dec 2013 · 03:15 UTC
Really nice ! I like the style of the game, only black and white, really nice art!
insane66
16. Dec 2013 · 03:37 UTC
I like the minimalist art style. Holding space bar down mows down everyone, but the sound doesn't continue. The gun doesn't always show either. The speed could be a tad faster, one bus parked for like 20 seconds I thought the game hung.
ENDESGA
16. Dec 2013 · 03:47 UTC
Wow, pretty awesome!
tklovert
16. Dec 2013 · 03:59 UTC
Looks great and looks like it could have been fleshed out into something super cool if there was a little more going on gameplay-wise.
caranha
16. Dec 2013 · 04:14 UTC
Thanks for the game! I really liked the graphics! Specially the busses with references passing from time to time.

That said, I think you should have added checks for a lose condition. If I understood correctly, "you only got one target", and the target is the yellow guy, but there is no penalty for killing the other NPCs, and that makes it a bit pointless.

Thanks for the game!
dalbinblue
16. Dec 2013 · 04:14 UTC
I like the style; it really sets a good mood. The game felt a bit laggy. I wasn't sure if that was on purpose or not, but I was surprised given my computer is no slouch.
theholychicken
16. Dec 2013 · 04:25 UTC
Love your art style!
Maybe if the objective was to *ONLY* kill the target and not every pedestrian...
spike_xp
16. Dec 2013 · 04:41 UTC
Artsy! This game is really cool, though the gameplay could be more fun if you add some 'lose' case or sort.
feizenbara
16. Dec 2013 · 09:26 UTC
I have to agree with others: really good looking entry (it just lacks a background music on art side) but the gameplay lacks any challenge at all.
explosivose
16. Dec 2013 · 10:19 UTC
This was cool :-)
stephan_h
16. Dec 2013 · 11:35 UTC
Again, like your entry from last ludem dare, a very stylish and moody piece. I like this a lot.
Sytech
16. Dec 2013 · 16:46 UTC
Really cool art style! It could have been a bit more challenging though.
kewry
16. Dec 2013 · 17:27 UTC
Beautiful artwork!
lucasncv
16. Dec 2013 · 17:28 UTC
Great mood and nice game overall! It kinda needs a lose condition though.
NikinCZ
16. Dec 2013 · 17:29 UTC
It's says me it's not valid Win32 application.
LemonTree
16. Dec 2013 · 17:30 UTC
Really cool! I like art style.
🎤 lordjosephdeburg
16. Dec 2013 · 18:17 UTC
Thanks for the comments guys! This game is pretty arty and moody even by my standards. Regarding the 'lose condition' the yellow guy always appears on the third bus... until you kill him. This is to create a feeling of absence. So there is truly only 'one' guy different from the rest.

I had considered adding a penalty to killing other people, but I felt letting the player kill as many as they wanted would be more enjoyable than a restart, especially when the yellow guy is in a big crowd!
cbear_wallis
16. Dec 2013 · 18:52 UTC
The game is great on every aspect except for audio, theme, and gameplay. I would continue to work on this; it has a lot of potential especially with its great artistic style.
hate-marina
16. Dec 2013 · 20:55 UTC
Typical chinese killer
Danman9914
16. Dec 2013 · 21:15 UTC
Cool graphics but not much to the game. There is a lot of waiting around and you can just shoot every single passerby. When the actual target came along it was so obvious that I thought it was a trick.
AmmarAlsharekh
16. Dec 2013 · 21:31 UTC
I like pixel art
01010111
16. Dec 2013 · 23:16 UTC
Interesting game! I felt bad that I killed so many people before taking out the target (which I am assuming was the guy in color)
Christopher Schulte
17. Dec 2013 · 00:00 UTC
Great how the actual target becomes a twist reveal. I was seeing targets in everyone based on slightly different timing of their steps, changing walking direction, etc. I ended up being a mass murderer rather than a stealthy assassin. Great job.
lightsoda
17. Dec 2013 · 15:31 UTC
Heh, didn't quite know who the 'target' was so I just started shooting everyone, and then the colored guy showed up.
JaJ
17. Dec 2013 · 19:56 UTC
Even when the target shows up, it's still really hard to hit him without hitting anyone else. It was kind of boring, but it does look good.
HeyChinaski
17. Dec 2013 · 21:24 UTC
Really nice graphical style. I liked the buses :) Nice work.
grozamorei
21. Dec 2013 · 13:24 UTC
bus messages are great, artstyle is great. keep that games coming next april, man!
timtipgames
21. Dec 2013 · 18:24 UTC
Like the graphics. Expected it to be more tricky to find the target :)
pjchardt
21. Dec 2013 · 20:08 UTC
I really enjoy the concept and the visuals. Movement felt good. There did not seem to be any punishment for just shooting everyone though so there did not seem to be any challenge. Nice use of the bus advertisement space!
rogueNoodle
04. Jan 2014 · 12:06 UTC
Neat idea! Had a Where's Waldo feel to it :) Like others mentioned, would be nice if there was a lose condition. And maybe if the target wasn't so obvious?
Diptoman
05. Jan 2014 · 06:28 UTC
Love the art style! Very cool!