KOSMOTROT by Todd Luke
Gosh darn Kosmotrot, why'd you only pack one oxygen tank for your crystal hunt? Get it together Kosmotrot. Ugh...
Controls: Arrows + z/x
Hold z or x to rev up until you dash. Change direction while dashing to slide. Press z or x while sliding to go into an instant dash in a new direction.
Get the crystal at the end of each level before you oxygen runs out!
Controls: Arrows + z/x
Hold z or x to rev up until you dash. Change direction while dashing to slide. Press z or x while sliding to go into an instant dash in a new direction.
Get the crystal at the end of each level before you oxygen runs out!
Ratings
| Coolness | 51% | 3 |
| Overall | 3.59 | 121 |
| Audio | 4.14 | 7 |
| Fun | 3.35 | 197 |
| Graphics | 3.67 | 172 |
| Humor | 3.24 | 146 |
| Innovation | 3.02 | 422 |
| Mood | 3.74 | 51 |
| Theme | 2.96 | 455 |
i was trying to add local best times too, but unfortunately i couldn't get it working in time.
*spoilers below this line*
you can dash into the reptar-gophers to teleport to other tunnel openings!
This feels like something straight out of the DOS shareware era. The levels remind me of the overworld in the original Commander Keen eps. 1-3. The palette is nearly CGA, but not quite.
Boost was a little unclear at first. It seemed to operate in the direction of travel when it was engaged rather than the direction held while charging. I'm not sure if there was a penalty for running into spacebugs, spacecacti, or spacegopher spaceballs; I started doing it routinely because it was easier and quicker than aiming a boost.
That suit sure is form-fitting on the back end. *whistles*
-mildmojo
Overall nice mood!
And the music is great!
Interesting color choice. because it was consistent throughout it gave it an other worldy feel.
It could maybe have used a bit of instructions on the 'sprint' mechanic.
Music just a tad loud.
Well done though!
Well done!