A 'Hunter, Gatherer, Whatever' Story by Fogs

[raw]
made by Fogs for LD28 (COMPO)
Made in Gamemaker Studio by Fernando "Fogs" Fogaça.

Ratings

Coolness 45% 1141
Overall 3.09 429
Audio 2.50 505
Fun 2.68 630
Graphics 3.86 108
Innovation 2.90 511
Mood 2.69 545
Theme 3.18 329

Feedback

Patacorow
17. Dec 2013 · 20:23 UTC
Game is a bit too hard, but I love the graphics and concept. Well done!
Bribz
17. Dec 2013 · 20:25 UTC
Boomerang hitbox is a little wonky. Unclear of what to hit to kill the animals. Though when everything is clear, the game is overall fun and interesting.
Coblynau
17. Dec 2013 · 20:26 UTC
Great work on the boomerang weapon; liked the style of art too.
cudabear
17. Dec 2013 · 20:28 UTC
A nice, fun little game! It' brutally hard, though.

The graphics were extremely well done, good job! Animation looked fluid and natural.

Gameplay was quite nice, though I'm not so fond of the floaty feel to stopping and turning.

Audio could use some work, there's only a small collection of effects.

Overall, enjoyed playing and would play again :)
Those 30 Ninjas
17. Dec 2013 · 20:31 UTC
I like the art, I kept losing my boomerang. Maybe some sort of waypoint for it would help.
rubna
17. Dec 2013 · 21:44 UTC
I liked it! Especially liked the realistic try on boomerang trajectories ;) I can tell you've thrown one before!

Gameplay's a tad on the hard side, and I don't see why you wouldn't always want to sprint, but its Ludum Dare, so I don't care! Hey that rhymes. Or does it? ...I don't know xD
🎤 Fogs
18. Dec 2013 · 00:54 UTC
Hey, I'm releasing a v 1.2, there are a couple changes you'll like I guess.

Thanks for playing this, folks!!!
🎤 Fogs
18. Dec 2013 · 01:05 UTC
I mean 1.1!

Version 1.1 changelog
=====================
- The map is now 3x bigger
- Bulls spawn interval is a bit higher, getting shorter with level progression
- The shaman now says "But you only get one weapon!" so it's clearer.
- A waypoint is shown when the weapon is offscreen.
- More random bushes!
- Added random rocks so you'll bet irritated with your weapon being stuck (c'mon, the map is bigger now!)
- Added a little nice effect when the bulls magically turn into a beef (die).
pkenney
18. Dec 2013 · 03:07 UTC
I agree with the comments that it's a bit too hard, but it was fun to throw the boomerang around! Found myself holding shift almost the entire time, wishing I was a bit more nimble given how hard it was.
Ekilibr
18. Dec 2013 · 12:39 UTC
Good graphics, simple but with a great style ! Good job !
tobbez
18. Dec 2013 · 13:13 UTC
Very difficult to aim, bulss taking 3 hits too kill seems like a bit much. I fell happy that I killed one at least. Like the graphic in this game.
🎤 Fogs
18. Dec 2013 · 16:20 UTC
tobbez - that's related to the boomerang strenght. I'll add stronger weapons such as a javelin, but which will be harder to retrieve.
Nelien
19. Dec 2013 · 03:09 UTC
Very hard too aim, it would've needed a bit more balancing and could've been loads more fun. Still a pretty solid concept with good boomerang mechanics.
JaymeeMak
19. Dec 2013 · 21:28 UTC
Can't play, mac
JaymeeMak
19. Dec 2013 · 21:33 UTC
Not a bad idea, but character movement feels a little sluggish.
insane66
19. Dec 2013 · 21:38 UTC
Looks great. Hard to make much progress! The collision detection could be worked out a bit. Our game has some collision issues too (we also used GMS)
DST
24. Dec 2013 · 01:30 UTC
Really nice! Fun and funky art!
Jupiter_Hadley
24. Dec 2013 · 19:05 UTC
Really nice graphics! I included this game in part 8 of my Ludum Dare Compilation series, if you'd like to take a look :) http://youtu.be/JK9Dz3oR_Xs
DanielSnd
24. Dec 2013 · 19:24 UTC
Hard but addicting game.