Monster Interceptor by ehtd

[raw]
made by ehtd for LD28 (COMPO)
Humanity needs you.

You are controlling a pulsar ray to target planets and travel. Travel to the end of the universe and target the monster portal with the pulsar ray to stop invasion.

You only have one chance to stop invasion. Fortunately, our robots have created a simulator on which you can practice before taking your shot on saving human kind.

Note:
Pulsar rays take one full day to load energy. You only have 10 days. DON'T MISS.

Use MOUSE on the planet selection to travel.

Ratings

Coolness 82% 2
Overall 3.40 202
Audio 3.95 14
Fun 3.10 339
Graphics 3.36 282
Humor 2.73 309
Innovation 3.64 99
Mood 3.21 220
Theme 3.26 283

Feedback

ENDESGA
16. Dec 2013 · 04:20 UTC
GM:Studio buddies!
Very cool game :) I love the graphics
ashen
16. Dec 2013 · 04:25 UTC
The best music I've heard yet this LD! Amazing and moody. Enjoyed the sine wave style weapons. Did you create it yourself?

I didn't realise you can hold the space bar down to make continuous beams until later. Has hints of the old PC space game Ascendency.
deathray
16. Dec 2013 · 04:53 UTC
Very original concept and pretty challenging and fun. I found it a little confusing to figure out though. It might help to have the instructions on the game screen. Also I got confused not knowing I should click on the next planet.
claudiordgz
16. Dec 2013 · 04:53 UTC
Yup, the music really gives it a great feeling. Has great room for growth. The world selection screen reminded me of star fox. Loved the graphics of the cannon and the planets.
ParaPup
16. Dec 2013 · 04:59 UTC
Cool graphics, The sounds were also great, Nothing that was really missing I had fun playing.
Piat
16. Dec 2013 · 06:01 UTC
Could not get the game to go past the planet select screen :s I really wanna give this a shot. But from what I see, it looks great.
jillytot
16. Dec 2013 · 06:06 UTC
Awe man this looks cool, i want to play. stupid mac...
🎤 ehtd
16. Dec 2013 · 06:19 UTC
@plat use the mouse to select the planet to travel
mungoman1
16. Dec 2013 · 06:19 UTC
That's one nifty laser cannon you've got there pal :D The music was quite good, and the gameplay was challenging and rewarding :)
🎤 ehtd
16. Dec 2013 · 06:21 UTC
@ashen you can see the music authors on the credits. All the rest created from scratch.
Piat
16. Dec 2013 · 06:53 UTC
Ah, see I was trying to click the planet marked "here". Great game, interesting concept.
Hyde Wyvern
16. Dec 2013 · 06:57 UTC
Awesome! At the begging kind of hard to understand but once you get it it's so much fun!! Great Work Lad!
Robinerd
16. Dec 2013 · 06:59 UTC
Took me some while to figure out, but I did, evenentually, and the humanity is safe! Really nice move to add a simulation mode :) And btw, Music + graphics are both excellent!
Kettlecorn
16. Dec 2013 · 07:43 UTC
Really great! Really polished all around, and I the laser was fun to get used to.
madmaw
16. Dec 2013 · 08:19 UTC
Ha ha, I lost!
caranha
16. Dec 2013 · 09:16 UTC
Loved the Music!

So the idea is that you only have one "real" chance left, so you can try as many times in the simulator as you want - I liked that, it was original.

I think it is nice that you can "Adjust" the beam after you fired it, saving on countless retrials.

One thing I think would be cool, was if the aliens on the last scenario were in a random location every time you got there. Since if you train perfectly, you can get to the Alien with time to spare, it would add a little bit of uncertainty to the game.

Also, the Alien could look a little more menacing ;-)

Thanks for the game!
Xeke_Death
16. Dec 2013 · 11:16 UTC
Good choice of music.
I liked the wave that the pulsar ray left behind, and how it waved as the parameter was adjusted...
theholychicken
16. Dec 2013 · 17:17 UTC
Very cool idea!
Would be nice to see the invasion though! The wave gun cutting though an enemy fleet would've been awesome.
kbake
16. Dec 2013 · 20:12 UTC
I liked it a lot and that music was awesome!
Deity
17. Dec 2013 · 09:55 UTC
Cool idea. Made it to the big blue planet before I got stuck.

Also, felt like I was learning math (sin/cos) while playing ;) Nice work
JaJ
17. Dec 2013 · 18:09 UTC
The training has tought me I'm definately not going to be able to save the planet XD

Nice game, great music!
🎤 ehtd
18. Dec 2013 · 05:30 UTC
Thank you all for playing!
Fenixin
18. Dec 2013 · 08:40 UTC
Loved the concept! It's innovative. Very nice graphics. Simple and fun.
danbo
19. Dec 2013 · 01:58 UTC
I haven't seen as much of the "only one chance" style of game that I thought I'd see. Some more variability in the shots could make this a really cool game, to keep it from being just memorize numbers.
🎤 ehtd
19. Dec 2013 · 02:01 UTC
@danbo try passing the game only in the bottom lanes. There is one planet that requires extra effort (no clear shot), but since it could get really difficult, only one planet has that feature
glovecat
20. Dec 2013 · 11:07 UTC
The concept is really well done, but the gameplay it's very hard to aim well in the first shot. Very good music and graphics not bad. I enjoy this very challengin experience, but I did not reach to the aliens with more than 1 chance :(. Good job!
Diptoman
20. Dec 2013 · 11:44 UTC
Cool wave mechanism! Loved the graphics and sound too! Though it wasn't challenging at all since you could just remember the values from the sim/do things with 2 tries. The no restart and implementation of theme was great, though! And haha, the world is doomed so play on the simulator 'for the lulz'? xD
Saved the world later by closing and opening the game window again though xD
_zulli
23. Dec 2013 · 03:24 UTC
Nice game! :)
Pretty different idea and mechanics. It can become a great game if you keep developing it. :)
Good job :D

If you have time please rate my game too :DD
jerombd
23. Dec 2013 · 18:45 UTC
Pretty good! An original gameplay; probably too easy with the (very useful)simulator, but still fun!
bukt
27. Dec 2013 · 15:47 UTC
Very well! Good idea, music and grafic, but controls confusing a little.
jimmypaulin
27. Dec 2013 · 18:11 UTC
That was a really nicely put together experience, I was gutted when I failed and couldn't try again haha! The music really added to it as well. Decent graphics and clear instructions (though it took me a while to realise I could do -ve values for the cannon and even longer to realise I could tune the cannon in-flight). Alas, I have let humanity down once more!
FrederickK
01. Jan 2014 · 01:51 UTC
Great music and gameplay, very creative!
5 stars on innovation!
I wish I could have more tries, but it is ok.
I missed a SFX of the laser beam too. :(
But, great job! Very cool game!
mcapraro
02. Jan 2014 · 06:30 UTC
neat graphics and game play mechanic. i loved the feel of the sine wave drawing on the screen, great job
Denis Chakarov
03. Jan 2014 · 15:12 UTC
Nice and original game concept! The music rocks! :)
Rustam
05. May 2017 · 05:56 UTC
Sprechapraxien sind Strungen in der Planung von Sprechbewegungen. http://popudownloads.com The app is currently is available for iPad, iPhone and iPod touch.