Immortality by Kane

[raw]
made by Kane for LD28 (COMPO)
Hello everybody !

Here is my entry for this Ludum Dare, done with C and ncurses library as a no-monster, no-permadeath (worst than that !) Roguelike, but with a little something special that I hope you will like.

What can I say more... the game is difficult, but well balanced. Also those who want try to hit the max score, it is at 3140! Good luck for reaching it!


Have fun!

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Content of the zip files:
- full game in binary or source format
- Game Manual (Manual.txt, can be helpful)
- Game dev log (README)

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Note that you do not have a quick restart button on the game if you do not finish it, that was done deliberately!

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Revision History:
=================

bugfix #1:
after self-testing
- fixed some damages issues
- make the end screen more clear

bugfix #2:
after [Mirroar] request
- added display indication for helping know when you are standing on a trap
bugfix #3:
after friend testing
- fixed a fire trap bug

Ratings

Coolness 61% 3
Overall 3.31 255
Fun 3.28 233
Graphics 3.19 361
Humor 3.30 130
Innovation 3.78 64
Mood 3.40 141
Theme 3.36 235

Feedback

jmcrafty
16. Dec 2013 · 19:57 UTC
Excellent job Kane, as someone not used to the ascii format I found that it was extremely accessible and it looks great. Interesting concept and a terrifying thought to be trapped in a dungeon with no body parts but with the power of immortality. Really liked it, keep up the good work!
MMoffatt
16. Dec 2013 · 21:24 UTC
Interesting take on both roguelikes and immortality. It was really difficult but I beat it eventually, which is the right amount of difficulty for a roguelike. Sprinting across the room with your body on fire to grab a bandage is funny.
f7f5
16. Dec 2013 · 21:25 UTC
Funny concept. I liked the ascii graphics and the overall mood. But I felt some lack of control as I kept hitting traps and couldn't get very far.
Nisshoku
16. Dec 2013 · 21:27 UTC
Nice game, the ASCII format was a good choice for this. The level design is rather sadistic in a funny kind of way, I won't spoil anything.
javifugitivo
17. Dec 2013 · 21:20 UTC
The roguelike-game of this Jam is here, nice job!
Mirroar
17. Dec 2013 · 21:31 UTC
Cool concept for a roguelike kind of game. I found it to be pretty hard and got annoyed a bit at the fact that you can't really tell whether you're still standing on a trap. Bandages don't do much if you keep getting sprayed with fire or acid. :(
pighead10
17. Dec 2013 · 21:50 UTC
Really good ASCII game.
flatgub
18. Dec 2013 · 09:52 UTC
This was a very interesting experience!
I really love roguelikes and the way you did immortality was awesome! Thumbs up!
-Flatgub
MadcoreTom
18. Dec 2013 · 10:14 UTC
Loved the your interpretation of the theme
HuntTheWumpus
18. Dec 2013 · 11:53 UTC
Nice to see a roguelike in the compo, but didn't get it to run under windows, since a file was missing in the archive: libpdcurses.dll
HuntTheWumpus
18. Dec 2013 · 12:08 UTC
The first time I finished the game I was just one mediocre left arm and one good right arm. Laughed, when I read that you need your head to dring something. Funny :)
🎤 Kane
18. Dec 2013 · 12:08 UTC
I forget it in the new build >.<
Sorry HuntTheWumpus, I fix that right now!
🎤 Kane
18. Dec 2013 · 12:10 UTC
Fixed!
d_0o_d
18. Dec 2013 · 12:52 UTC
Extremely difficult to get through the dungeon, but it's a cool concept, I was kinda confused at first about losing my limbs but turns out, that I really need them!
X-0r
18. Dec 2013 · 15:21 UTC
Yay! ASCII roguelikes for the win ^_^
It doesn't even have too overcomplicated mechanics (I still hit "Q" to Quaff - instead of P for Potion. Oh well :P
Awesome game!
WeGuys
18. Dec 2013 · 18:05 UTC
Really fun! I've never seen a game take use ascii graphics before, that really impressed me! Definitely giving this one a good rating.
pkenney
18. Dec 2013 · 18:21 UTC
I haven't tried them all, but somehow I'm confident this is the only game in the jam where you'll be left with just a head and one arm, dragging your bloody carcass onward. Really triggers the imagination.

Recommend any future immortals go on a quest for the rune of detect traps before undertaking this quest.
ACE
18. Dec 2013 · 21:10 UTC
cool concept a real rouge like
hnjslater
18. Dec 2013 · 23:39 UTC
ASCII FTW! Loved it.
peacegiverman
19. Dec 2013 · 19:58 UTC
Very well done.
Binary Gambit
22. Dec 2013 · 15:37 UTC
Well executed, funny, great use of theme, I really liked this one!
foumart
29. Dec 2013 · 01:00 UTC
Good job on creating an ascii quest. I don't know if it is a bug or a trap but the character is sometimes transfered to the next level totally unexpectedly, which ruined my ambitions to .. take the gold. :D
Try expanding this into real roguelike with random generation :)
🎤 Kane
30. Dec 2013 · 11:16 UTC
It was a trap, there is some shaft in the game ;)
tomc
30. Dec 2013 · 11:51 UTC
An interesting take on roguelikes. Although I never liked traps as a mechanic in RLs - it seems too much like a cheaty way to add difficulty.

Still, I really liked the way this game treats immortality. It reminds me of Torchwood! :)
rincewind_cz
04. Jan 2014 · 22:18 UTC
Wow, nice! I really enjoyed this, great and innovative idea on the field of roguelikes, at least for me. Roguelikes were always about imagination -- but I somehow failed to imagine how head with only one arm remaining move.. I have to try harder I guess.. Good job :-)
kbake
06. Jan 2014 · 20:22 UTC
I'm not very familiar with roguelikes or ascii art but I found it accessible and I enjoyed it. I liked your take on the theme!