superfrozenkittengetsonlyonesecretbottleforyou by evilindiegames
superfrozenkittengetsonlyonesecretbottleforyou
controls:
W,A,S,D - movement
SPACE - jump
find secret bottle before you get frozen
you only get one bottle to find
secret bottle!
LD28gamejam game made by Stalek from Evil Indie Games
controls:
W,A,S,D - movement
SPACE - jump
find secret bottle before you get frozen
you only get one bottle to find
secret bottle!
LD28gamejam game made by Stalek from Evil Indie Games
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.20 | 212 |
| Audio(Jam) | 2.98 | 239 |
| Fun(Jam) | 2.80 | 288 |
| Graphics(Jam) | 4.27 | 54 |
| Humor(Jam) | 3.25 | 87 |
| Innovation(Jam) | 3.19 | 161 |
| Mood(Jam) | 3.73 | 51 |
| Theme(Jam) | 2.26 | 436 |
Like this : http://www.youtube.com/watch?v=JP_GrmYVF6c
These graphics are weirdly reminiscent of CGA. The city looks awesome.
Things I don't like : the music loop, the fade-to-white effect.
Like the person above I found some bottles but I never seem to find the magic one!
Need more adventures with thoses human kitten
and make it great to play!;)
@Zemmi: I forgot about Unity's LockCursor function, sorry i simply run of time ;D
I think I saw a few clipping backface culling bugs, but it could also have been whatever was in those bottles I so desperately needed that caused a bit of blindness perhaps.
I spent a while trying to work out just how big the town was.
This is one of the few LD entries I've seen so far that you can imagine becoming a modern RPG that'd be popular with teenagers.
It'd be fun to explore, but the (seemingly unnecessary) time limit hinders that.
I adore your world design.
Never saw something like this, it's interesting and experimental. Good
*insert cat picture here*
Awesome Visuals :)
Good job you've done with it!
I will try to create a linux port/version of superfrozenkittengetsonlyonesecretbottleforyou game...
Got 4958 score, but still didn't find the secret bottle. Do I have to pick up around 9001 bottles to get the secret one, or is it here from the beginning and bottles are just a way to get time?
Gravity is too low, it take a considerable amount of time to land. And I'd like some kind of progress bar for time left instead of numbers. And one-way walls were too weird. Are they even intended?
The game became repetitive after some time. If you are going to develop it further, I'd like to see a bigger town and bottles those form some path to the secret bottle across the town.
At one point, for whatever reason my jump launched me way above the city, and I eventually floated down on the very limits of the box the city is located in. That was beyond trippy.
Chcialbym cpac to co Ty ;) Tak trzymac! :D
I think I only found one bottle and the whole thing of just sweeping out the little box for more bottles got kind of tiresome-- esp. because the "white out" thing meant I only could see what I was doing for like 20 seconds out of every 40... (what's the point of dying anyhow if you just respawn at the point you started?)
I think it would be really cool to see a larger game based on this one! I found myself wishing this were an adventure game, or something, I wanted to explore behind the doors and in the buildings and talk to the cats.
Amazing graphics! Very psychedelic!