Shine by AdventureIslands
You only get one source of light!
Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..
However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!
While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?
---
Controls:
Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors. R restarts the current room.
Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.
Esc returns you to main menu and skips the intro. M mutes and unmutes music
Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..
However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!
While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?
---
Controls:
Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors. R restarts the current room.
Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.
Esc returns you to main menu and skips the intro. M mutes and unmutes music
| Play at GameJolt (Original Entry) | http://gamejolt.com/games/platformer/shine/20152/ |
| Play at Newgrounds (Post-compo) | http://www.newgrounds.com/portal/view/630327 |
| Source | https://app.box.com/s/22cwglwypyge98qr19kp |
| Post-Mortem | http://www.ludumdare.com/compo/2013/12/17/shine-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11391 |
Ratings
| Coolness | 81% | 2 |
| Overall | 4.15 | 6 |
| Audio | 3.82 | 21 |
| Fun | 3.80 | 36 |
| Graphics | 4.33 | 21 |
| Humor | 2.45 | 409 |
| Innovation | 3.95 | 36 |
| Mood | 3.78 | 46 |
| Theme | 3.79 | 58 |
Amazing!
I almost got frustrated with some of the later levels, but I managed to pull through. :)
This would work really well in handheld consoles with touch capabilities like Vita or 3DS.
My only criticism: The orb gameplay isn't really all that fun. Still a cool experience, after all.
Loved controlling the two characters and so much fun, nice job :)
It's almost unbelievable how you could of made such an awesome game with great mechanic, art, story idea, all in 48hrs! Nice choice of SFX and music too!
The level that took me the most time to figure out was the first platforms-on-wheels that moves under spikes. I thought I missed a control or something (like ducking) but sure enough, the light revealed there was a way underneath!
Well done :)
However, very funny game, I loved it.
I saw your comment in my game "The Last Rock" about it not having and ending. It has one! Please read my answer there and re-review it. Thanks!
I like the idea and it's really pretty polished!
The orb is a clever use of the theme.
The autoscrolling levels are a bit nightmarish.
The level design is awesome, with very good idea (I loved the chariot and spikes level - and the autoscrolling ones are nice too but very very hard). I bet this game will end up in the top game of the compo (and it 100% deserves it)!
The sprites blend amazingly and the ball gameplay fits the theme perfectly, while being very original. However, the music is a bit annoying, and sorta makes you want to rush, which is the opposite of what you actually have to do!
At first it's a bit hard to get used to the ball not being affected by gravity (I was afraid to stop clicking haha), but then it's nice :D
On the fun side I'd say it's a bit slow-paced for my taste, but still good :)
Congrats!
Great, great, great!
Really nice idea, lot of fun, pretty graphics and music!
But it's pretty rude to show ads to people who are rating your game, see as we're doing you a favour by voting. It'd be better to have a non-ad version for Ludum Dare and then versions with ads elsewhere.
Great work!!
I love how you do so much with such a simple mechanic.
Only complaint is that the frantic music - as good as it is - doesn't really suit the deliberative gameplay. Otherwise, one of the best entries I've played.
I originally had a one light source game idea myself! Only it changed to be a projectile that is also a light source. My submission is a little rough and buggy but check it out, it's a first person puzzler ala Portal.
This was really novel! Though I associated it with those analog games of passing a ring through a wire maze, it was really interesting how you made that into a game! =D
I like the idea, and you had some clever level design that got progressively harder, while keeping them pretty short, which was great.
Very nice graphics, and the chiptune style music was a nice fit.
The only thing I missed was a small intro to each level (for example, just a text floating saying "Level 1"). Otherwise that last level gets a little bit frustrating (It lacks that small break at the start)
Very challenging stages.
The main mechanic reminds me of a prototype of a game I made, it felt warm inside <3
Great job! Very polished as usual from your entries. It was really fun :) My only complaint is that the difficulty was maybe a bit too low on the first levels. It escalated well towards the end though!
P.D.: Why the hell does a Lighthouse have traps and spikes in it?!
Holy cow, great job!
The levels were really cool, since the paths for the orb and Lucia are sometimes different. And it even has a back story! Love that.
And I liked how hard the last level was.
good job!