One Jump by Xanjos
My 2nd Ludum Dare entry and my first for the 48hr compo.
The aim of the game is to just reach the exit. However, you only get one jump per level (hence the title and gimmick for the theme)
Don't mind the crude graphics (I can't really draw) and some things are really buggy (like moving platforms). Also, I'm really bad at making platformer levels.
UPDATE: I've added standalone versions for Windows, Mac and Linux. I had to slightly readjust the position of some objects as they seemed strangely out of place compared to the original web version (I highly recommend that you try playing that version first before downloading any of the standalone version instead). Also, since I don't have a Mac or Linux machine, if anyone can download and test those versions and see that there's no problems that would be great.
Game Instructions:
Arrows/A and D to move. Spacebar to jump. R to restart the level.
Tools Used:
Language:C#
Library/Framework:Unity
Graphics:Paint.Net
Sound/Music:bfxr
The aim of the game is to just reach the exit. However, you only get one jump per level (hence the title and gimmick for the theme)
Don't mind the crude graphics (I can't really draw) and some things are really buggy (like moving platforms). Also, I'm really bad at making platformer levels.
UPDATE: I've added standalone versions for Windows, Mac and Linux. I had to slightly readjust the position of some objects as they seemed strangely out of place compared to the original web version (I highly recommend that you try playing that version first before downloading any of the standalone version instead). Also, since I don't have a Mac or Linux machine, if anyone can download and test those versions and see that there's no problems that would be great.
Game Instructions:
Arrows/A and D to move. Spacebar to jump. R to restart the level.
Tools Used:
Language:C#
Library/Framework:Unity
Graphics:Paint.Net
Sound/Music:bfxr
| Web(Unity) | https://jasontuyengames.gitlab.io/assets/demos/LD28/LD28.html |
| Windows | http://bit.ly/1jJINHz |
| Linux | http://bit.ly/1cSqI0S |
| Mac | http://bit.ly/1ii7gSG |
| Source (GitHub) | https://github.com/Xanjos/LD28Entry |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21201 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.46 | 898 |
| Audio | 1.89 | 703 |
| Fun | 2.44 | 768 |
| Graphics | 1.74 | 963 |
| Humor | 1.93 | 641 |
| Innovation | 2.50 | 746 |
| Mood | 1.98 | 899 |
| Theme | 3.66 | 101 |
The level I liked the best was the one before the final level (level 3?). It was much more about puzzle solving than trying to avoid the spikes.
Regarding the wall sticking, that was unintentional.
Jumping is a bit weird as you have to build some momentum (i.e. make a run) to jump further.
@jimmypaulin: I did create some background music but I ended up deleting it because I couldn't get it to loop properly in Unity.
@van noctar: The moving platforms are extremely buggy as I couldn't get the player to "stick" to the platform properly as it moves so you have to move with the platform instead (which is rather weird).
My only issue is that it's a bit hard to control your character (I had to retry the level where you move the brown block quite a few times, just because it was so easy to slide over the edge). Also, once I got to the level with the disappearing floor, I couldn't progress any further: I couldn't go to the right, but if I jumped down the pit I just bobbed up and down without dying or progressing. Not sure whether that was a bug or there were no more levels.
Still, quite an entertaining game.
Hope that helps.
Also, if you jump when you are right next to a wall, it doesn't jump
Keep on the good work.