The Labyrinth of Keys by Martze
UPDATE (2014/01/02): The game is finished and released! Check it out here! http://mattarod.com/labyrinth-of-keys/
If you are rating the game, play the Jam version. Otherwise, play the finished version, as it is a LOT better.
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This game was very ambitious, and we came very close, but it fell apart in the final stages. We just didn't have enough time to put it all together.
There's a central riddle to the game that you're supposed to solve, and it's supposed to be different every time you play the game, but unfortunately we ran out of time and didn't make the puzzle actually work.
If you'd like to look around the game and try using your key on a random door, have fun.
Credits:
Matthew Rodriguez
ZeroTron
Adan Ferguson ( http://www.ludumdare.com/compo/category/ld-24/?author_name=khananaphone )
If you are rating the game, play the Jam version. Otherwise, play the finished version, as it is a LOT better.
---
This game was very ambitious, and we came very close, but it fell apart in the final stages. We just didn't have enough time to put it all together.
There's a central riddle to the game that you're supposed to solve, and it's supposed to be different every time you play the game, but unfortunately we ran out of time and didn't make the puzzle actually work.
If you'd like to look around the game and try using your key on a random door, have fun.
Credits:
Matthew Rodriguez
ZeroTron
Adan Ferguson ( http://www.ludumdare.com/compo/category/ld-24/?author_name=khananaphone )
| Post-Jam Release (Windows or Flash) | http://mattarod.com/labyrinth-of-keys/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15824 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 2.83 | 374 |
| Audio(Jam) | 3.00 | 232 |
| Fun(Jam) | 2.71 | 326 |
| Graphics(Jam) | 3.04 | 319 |
| Humor(Jam) | 2.31 | 280 |
| Innovation(Jam) | 2.64 | 347 |
| Mood(Jam) | 2.89 | 263 |
| Theme(Jam) | 2.88 | 225 |
Uncaught exception - load.c<237> : Failed to load library : std.ndll
Anywho, really nice game! Good job. :)
@oskardevelopment: Since using a key on a door is very context-dependent, it didn't seem like a major problem at the time. Nonetheless, I changed the warp button to W in the final release, and version 1.0 (Windows) lets you rebind inputs.
@Jezzamon: You don't die, exactly, but the game becomes unwinnable, forcing you to restart.
@JaymeeMak: No idea why that's happening, but on Windows you can press Winkey+Left or Right to bring it within reach. It'll make the window the wrong size, but at least you can grab it now. This