Process Journey by Lissar
Process Journey is a first person point and click adventure/visual novel created in Ren'Py. There are six endings to find (though several just add on to one ending). Please play through to get the best ending for the most satisfying experience!
Please tell me if there are any errors so I can squash them as soon as possible. My beta testers can only do so much!
Please tell me if there are any errors so I can squash them as soon as possible. My beta testers can only do so much!
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.82 | 39 |
| Audio(Jam) | 3.36 | 123 |
| Fun(Jam) | 3.16 | 164 |
| Graphics(Jam) | 4.28 | 51 |
| Humor(Jam) | 2.43 | 247 |
| Innovation(Jam) | 2.76 | 299 |
| Mood(Jam) | 4.02 | 18 |
| Theme(Jam) | 2.85 | 236 |
But the art is really beautiful and the storytelling is really well done, with a few clever twists that rely on multiple playthroughs. Good work here.
Thank you for the comments everyone!
Really beautiful art.
I enjoyed this one a lot, enough to try to get all the endings. I was completely stymied on getting the "good" ending -- I had clicked everything and thought that I had even figured out what I was supposed to do in order to get the best ending, but it wouldn't acknowledge my input. I got so desperate that I looked at the source code, and then I realized that it has bugs that make it impossible to get the good ending (probably introduced when trying to fix the too-easy good ending). The bug is that you can't say
if variable == "a" or "b":
that tests first to see if variable == "a", and if not, tests that "b" is true (which it always will be in Python, I think). So the condition ALWAYS holds. You want to do something like
if variable == "a" or variable == "b":
There are a few instances of this in the code; the first at line 260 (and a few after that) and then again later at like 788. Might have been another one somewhere.
Anyway I guess it's a good review if I'm saying that I liked the game enough to fix bugs in order to win it. :) The sound and graphics were super, in particular.
Really enjoyable game, i will probably play it until i have the six endings!
I seem to have done everything right and gotten the "best ending" the first time. Perhaps because I downloaded it earlier, I ended up with the too-easy build? Everything I did made sense, though... If it really should take multiple plays, I'm not sure I'd have enjoyed it quite as much. Will have to try a more recent build later.
Other, random nits (which may have been fixed?):
The initial menu seemed a little too dark, like something between states.
I think I spotted a few missing words early on. Can't recall where, unfortunately--it was before I actually got to clicked around the island.
The options menu seemed oddly arranged, somewhat difficult to tell what things were about.
I was a bit thrown off by the lack of a cursor-change or indication of what was clickable. Ditto for the click-on-the-bottom to go back. (I tried clicking near the other edges, not-quite-low-enough-at-first, apparently, and pressing escape, then space, before clicking randomly until success.)
I'd love to see more of this project if it continues to grow post comp. I would like to ask that, if it does, to investigate ways to re-use your backgrounds with overlay character images (instead of duplicating full screen images) to reduce the overall size of the game.
Thank you for making this, and good luck!