Patch by MarekkPie

[raw]
made by MarekkPie for LD28 (COMPO)
# Patch

Patch (PCH) is a puzzle game, made with LOVE 0.8.0 (http://love2d.org/).

## Description

The object of the game is to patch up the missing holes in our grid. However, you only get one tetromino (Tetris piece) type to use. See how quickly you can complete the game and avoid overlapping the already patched tiles.

## Controls

* Left-click: select tetromino / apply patch;
* Left or right arrow: rotate tetromino;
* Up or down arrow: flip tetromino;

## Notes

LOVE 0.9.0 was recently released, and is incompatible with LOVE 0.8.0. The downloads on the main page point to 0.9.0. If need a copy of LOVE 0.8.0, grab it here (https://bitbucket.org/rude/love/downloads).

I developed Patch on a Linux distrobution, so I have not been able to test if the Windows version works or not. Please feel free to comment if there is an issue.

Ratings

Coolness 37% 1329
Overall 2.79 676
Fun 2.32 845
Graphics 2.79 569
Innovation 3.26 264
Theme 2.83 511

Feedback

ENDESGA
16. Dec 2013 路 04:10 UTC
Very nice!
ashen
16. Dec 2013 路 04:14 UTC
Hi, tried to play but it isn't working on my Windows 7 64 bit PC. The main menu displays but nothing happens when I click the Tutorial. When I click Play I get a runtime error. Here's a screenshot of it: https://dl.dropboxusercontent.com/u/209102/patch_error.jpg
leafo
16. Dec 2013 路 07:01 UTC
I get the same error when I try to play
馃帳 MarekkPie
16. Dec 2013 路 16:41 UTC
Yeah, it was a bug in the Button callback. I'm working on an update. Sorry for the issues!
馃帳 MarekkPie
16. Dec 2013 路 16:56 UTC
The error should be fixed. I'm also working on a version for LOVE 0.9.0, and fixing a transition I had to shelve due to bugs. Thanks for the responses so far.
zconnelly13
16. Dec 2013 路 20:31 UTC
Wow! What a cool puzzle game. The animations and style was excellent as well. Very well done. I'd like to see a mobile port! Would definitely buy a mobile port for ~$0.99. Good job :)
rnlf
16. Dec 2013 路 20:38 UTC
I didn't understand the winning conditions, when the overlapping pieces turn blue, what does that mean? Have I already lost then? Is there some kind of high score based on the number of blue bits? Too bad the tutorial was missing, I might have understood it better.

I had the crash once (with the new version) but didn't know, what exactly I was doing, I restarted the game and everything went fine.

The game might actually be a lot of fun, if I understood it better...
WhoaConstrictor
16. Dec 2013 路 20:39 UTC
Fun puzzle game. Would have liked an undo button in case of a misclick, but otherwise solid.
WojWorks
16. Dec 2013 路 21:00 UTC
Very good entry and fun to play. Gets the mind working.
馃帳 MarekkPie
17. Dec 2013 路 00:57 UTC
@zconnelly13: Thanks for the kind words. I've been meaning to try some mobile development; next time Ludum Dare does one of those "Earn a dollar" challenges I might take you up on the offer.

@rnlf: Sorry about your frustrations. It's based off the Carpentry game from Puzzle Pirates (http://yppedia.puzzlepirates.com/Carpentry). The blue tiles are to show were you overlapped a patch on an already filled tile.

@WhoaConstrictor: Thanks for the compliment. I'm going to take the cop out and say that's part of the theme :)

@WojWorks: Thanks for playing. I really enjoy a good puzzle game as well.
@Micle2000
17. Dec 2013 路 01:37 UTC
Tricky puzzles, cool!
josefnpat
17. Dec 2013 路 06:53 UTC
This is a nice game! I wish there was a high score table!
enosshenk
18. Dec 2013 路 05:31 UTC
A very clever concept. I'm not sure if I lost, or if there's just no feedback. I got in a situation where I obviously couldn't win and just started clicking randomly and it took me back to the piece menu with no word.
馃帳 MarekkPie
18. Dec 2013 路 15:26 UTC
@@Micle2000 (o_O): Thanks!

@josefnpat: I considered it, but I was still making the finishing touches on the game with about an hour left.

@enosshenk: Thanks. I'm not sure what you mean by "couldn't win". If you overlap, that just affects your end game screen (i.e., score).
Calciumtrice
18. Dec 2013 路 19:03 UTC
I ended up with 73 repeats. The T block was the worst, it hardly fit in anything. :)

Every blue square was a mark of shame and I cringed a little when the block I'd chosen ahead of time was terrible for the level which was amusing.

A good implementation of the theme and could be an interesting basis for a larger puzzle game. Maybe you could also consider a mode where you have a limited number of overlaps to use per level?

The tutorial menu option didn't seem to work for me, by the way. Was able to figure things out fine once in the game though.

Neat stuff overall!
ChuiGum
20. Dec 2013 路 08:10 UTC
Nice concept!
arcticleaf
21. Dec 2013 路 16:29 UTC
niceee mate
sclark39
22. Dec 2013 路 19:19 UTC
Windows version works for me. I think some quick scoring mechanic would have been a great addition to this, as it is, there's not really any incentive to avoid overlapping. It would be great if you could change the size of your tetrinimo as well as its rotation for larger areas to patch, as well as maybe a subtraction mode as well as an addition to get rid of some of the overlap (scoring would need to include number of moves as well as number of overlapped cells)
sclark39
22. Dec 2013 路 19:20 UTC
Oh, also thank you for commenting on my game. I've made a fix for it relating to running it on underpowered GPU's (which I'm guessing probably will help you if you were running it on a touchpad), so if you please, give it another try!
jimmypaulin
24. Dec 2013 路 13:55 UTC
I really liked the graphics style and the effects between game modes were engaging. However the game lacked ... feel .. for me. Some sounds would have helped make it more rewarding - nothing much needed! Mapping the actions to mousewheel and RMB would also be cool. I could imagine clicking away at this to try to get the best score etc if there was just a bit more feedback... Pick your favourite Tetris and go, whoop!
chapachapa
06. Jan 2014 路 06:30 UTC
Nice simple game!