Our Man, Dragon by scoopsy

[raw]
made by scoopsy for LD28 (COMPO)
Fly around and burn the nasty orks before they kill all the villagers! You are their only hope!

Keyboard moves, space breathes fire. The game is effectively over when all your villagers are dead

Aside from that, adding no more features sadly! Will upload a post-compo version with more though, that includes death (so that villagers can respawn) and cleaning out old, burned entities. Perhaps an exit screen, ha!

Oh, only the OSX and Web releases have been tested. Sorry, no Windows or Linux machines around!

If you want to try the non-Compo not-for-judging WIP build of Our Man, Dragon, go to https://dl.dropboxusercontent.com/u/159702451/our-man-dragon-latest/our-man-dragon-latest.html. A number of balance / fixes have been made and more are in progress.

Ratings

Coolness 45% 1141
Overall 2.69 754
Fun 2.67 637
Graphics 2.72 607
Humor 2.45 409
Innovation 2.72 627
Mood 2.38 756
Theme 2.16 865

Feedback

ParaPup
16. Dec 2013 · 10:51 UTC
They game was fun and had nice details loved the auto spawning. Endless fun of fire.
Ysty
16. Dec 2013 · 12:59 UTC
Nice idea. I love the blocky designs of everything.
timtipgames
16. Dec 2013 · 18:04 UTC
The idea is great. Was fun to play for a short while but got pretty repetetive.
JoeProgram
16. Dec 2013 · 18:11 UTC
A fun idea, good controls, and a cool Darwinia aesthetic! The engine is all there - it just needs player feedback and balancing to bring it home.
ThatGuy
16. Dec 2013 · 18:22 UTC
Who knew burning everything could so much fun, the game is far from complete but this is a lot you can do with this. You may want to check their growth, I noticed some slowdown when the map was covered in purple guys. Great work!
occash
16. Dec 2013 · 18:34 UTC
Nice physics!
Christina Antoinette Neofotistou
18. Dec 2013 · 02:07 UTC
Oh god, what wouldn't I give to have one of these dragons during LoTR games! Haha! Cool concept, when do we see more?
doctorscientist
18. Dec 2013 · 23:46 UTC
The spawn rate of the enemies is pretty out of control. But I think this is a pretty cool idea. I enjoy your usage of the unity primitive objects.
Lissar
19. Dec 2013 · 01:22 UTC
Fire seemed to move a bit more slowly than one might expect!
javifugitivo
19. Dec 2013 · 01:22 UTC
Woah! Im a powerful dragon! Great idea! We try to get our version for OSX soon!
kewry
19. Dec 2013 · 01:23 UTC
Would love to see more of this game!
madlee
19. Dec 2013 · 01:24 UTC
Nice idea, though it soon became unplayable for me due to out-of-control spawning.
ReactorScram
19. Dec 2013 · 01:29 UTC
I couldn't protect the village. It seemed like I only had a little time to burn the first orc camp before the next few spawned, and if I tried to burn the orcs, I would set the village on fire. Then the villagers died, the orcs stopped attacking, but the game didn't tell me I lost.

This could be really fun if it felt more finished. I think if the dragon was faster, the orcs were further away, and there was a way to attack without causing friendly fire, it could be a great game.
Ryusui
19. Dec 2013 · 07:21 UTC
THATCH-ROOFED COTTAGES!!!</trogdor>

This game SO needs some kind of metal soundtrack. The only other thing I'd like to suggest is having the dragon point towards the orcs at the onset...somehow I mistook the village for my target. ^_^;
stvr
19. Dec 2013 · 17:01 UTC
This is a good idea but the lack of audio, or any indication of success/failure is a downer. It seems like the enemy camps spawn really fast. I think a polished post-compo version could be really fun, though!
Seigeengine
20. Dec 2013 · 05:31 UTC
I just didn't get this. The fire seemed to do nothing, even when I did manage to set the orcs on fire, the orc huts spawned constantly, including inside of the villager huts, and they wiped the villagers out in a matter of seconds, and being that I can't do anything to them, there really was no point in me being present.
rojo
20. Dec 2013 · 11:41 UTC
Cool idea! The spawn rate seems a bit quick, though.
cardboard
21. Dec 2013 · 00:01 UTC
There is no hope for the villagers at the current ork spawn rate. :p I played the updated version and you seem to be on the right track. I think the dragon should turn, and possibly move, a bit faster. The graphics are nice and simple.
archaeometrician
31. Dec 2013 · 00:18 UTC
Cool game :) The graphics are well done, I was reading your post and I totally agree with you, even a simple graphic idea can take a lot of time to draw ;) The gameplay/mechanic is interesting, great work !
isaacmarco
31. Dec 2013 · 16:04 UTC
good idea, but the game it starts to go very slow over time
Diptoman
03. Jan 2014 · 13:58 UTC
This seriously needed better control over the dragon. And balance, the orc spawning rate is too high! though that's an issue with the time restraints, so it's ok. The orcs...it was really hard to tell which ones you had already killed. And wuh...why did they spawn right in the village!? My poor villagers ;_;
Anyways, had fun playing this xD!