One Arrow by bugninja
ONE ARROW
You are trapped in an wooded arena, and you only get 1 arrow to survive against 100 zombies!
Written in Monkey: http://www.monkeycoder.co.nz/
Graphics made in Fireworks CS5
I have added the Windows build which seems to run the best, but distributing a game this way is new to me, so let me know if you experience any problems.
Use left and right arrows to rotate.
Up arrow moves forward. X or Control shoot your arrow.
The further away the enemy is when you shoot him, the more points you get.
Some known issues and/or bugs:
No sounds or music yet :( Shoot.
Collisions with objects don't feel perfect.
The enemies are complete idiots. But they are zombies, soooo
When you win, you just kinda win. Nothing happens. But congrats, and let me know your high score in the comments, would love to know!
You are trapped in an wooded arena, and you only get 1 arrow to survive against 100 zombies!
Written in Monkey: http://www.monkeycoder.co.nz/
Graphics made in Fireworks CS5
I have added the Windows build which seems to run the best, but distributing a game this way is new to me, so let me know if you experience any problems.
Use left and right arrows to rotate.
Up arrow moves forward. X or Control shoot your arrow.
The further away the enemy is when you shoot him, the more points you get.
Some known issues and/or bugs:
No sounds or music yet :( Shoot.
Collisions with objects don't feel perfect.
The enemies are complete idiots. But they are zombies, soooo
When you win, you just kinda win. Nothing happens. But congrats, and let me know your high score in the comments, would love to know!
Ratings
| Coolness | 67% | 3 |
| Overall | 2.90 | 590 |
| Audio | 1.12 | 811 |
| Fun | 2.77 | 564 |
| Graphics | 3.33 | 291 |
| Humor | 1.65 | 742 |
| Innovation | 2.50 | 746 |
| Mood | 2.03 | 895 |
| Theme | 3.47 | 189 |
The basic mechanic is really cool, and it works well with the randomly-generated levels. I wish zombie AI was a little smarter or more random. It's easy to get them into a big ball, and then just run in circles killing them. Also, zombies do not understand water.
Nice idea. Like the ammo recovery idea. Sounds would have made a big difference and more more frequent encounters with zombies - found it a little slow paced. But I really like the high score idea for more skillful play - good job!