Abandon Ship by TnT
**If the game lags, make the window smaller. We are aware that the graphics can be a bit taxing for some computers, but the game is more efficient and will run much faster in a smaller window. We are working on even more optimization now to make it faster.
**Web (Applet) port posted, since its resolution is smaller, it should run a bit better.
**We fixed the game crash on mine detonation
This requires java 6 or above. (Which should mean if you can run Minecraft, you can run this)
After a crippling alien attack on your ship, all power is lost. You have only 1 flashlight and you need to get to the one escape pod, but first you must prevent the critical component of your ship from falling into enemy hands by finding the 4 Auto-destruct codes and initiating the sequence, while avoiding or killing enemy boarding parties.
Press H for more detailed info.
You begin the game directly to the left of a "letter". Walk over it and then press E, it will better explain the game story.
Every good game has a good cheat ;)
**Web (Applet) port posted, since its resolution is smaller, it should run a bit better.
**We fixed the game crash on mine detonation
This requires java 6 or above. (Which should mean if you can run Minecraft, you can run this)
After a crippling alien attack on your ship, all power is lost. You have only 1 flashlight and you need to get to the one escape pod, but first you must prevent the critical component of your ship from falling into enemy hands by finding the 4 Auto-destruct codes and initiating the sequence, while avoiding or killing enemy boarding parties.
Press H for more detailed info.
You begin the game directly to the left of a "letter". Walk over it and then press E, it will better explain the game story.
Every good game has a good cheat ;)
| Windows/Java Platform (Jar - Java 6+) | https://sites.google.com/site/tntprogrammingld/files/Abandon%20Ship.jar?attredirects=0&d=1 |
| Web (Applet) | https://sites.google.com/site/tntprogrammingld/ld-28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25177 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 2.83 | 374 |
| Audio(Jam) | 1.48 | 467 |
| Fun(Jam) | 2.83 | 268 |
| Graphics(Jam) | 2.63 | 421 |
| Humor(Jam) | 2.14 | 321 |
| Innovation(Jam) | 3.00 | 214 |
| Mood(Jam) | 2.83 | 295 |
| Theme(Jam) | 2.48 | 360 |
Pretty interesting concept. The flashlight seemed a little finicky, though. And so many aliens. XD
But maybe you should have packed them on a smaller level.
The fact that the level scroll only when you're next to a side really increase the hugeness feeling of the starship. Most of the screen is filled with place you already visited.
I love the surprise when you reach a border ans discover the nice starfield.
If you have a mine in your hands, is it possible to use other items without also accidentally placing the mine? I might've just been doing that wrong. =T
It ran nice and smooth on my computer (and in an Applet! Takes me back to The Days...) and certainly stands out as one of the more ambitious/sprawling entries I've played so far.
(Protip: deciding you're too cool for reading instructions and playing the first time through without knowing how to turn on the flashlight is, um, "elite" mode. >_> ;)