ME SO NINJA! by Beennn

[raw]
made by Beennn for LD28 (JAM)
Crew
=====
Beennn: Programmer/Producer
TonyIsTheGuy: Artist/Level Designer/ Ideas Guy

Controls
========
A: Move Character Left
D: Move Character Right
Space: Jump
LMB: Fire
Mouse: Aim

Description
===========
This game was made for the purpose of Ludum Dare 28, the goal of the game is to kill as many ninjas as you can before you die, and ultimately get a high score.

We moved away from the original plan about 3 hours before this submission.

Software/Assets Used
============
Unity 3D
Visual Studio
Aseprite
PhotoShop
Dungeon Art Pack (Unity Asset Store)

Update
======
# Enemies can now kill you if you're stopped by the right barrier.

Feedback

Kroltan
17. Dec 2013 路 10:05 UTC
Fun game, but I found a glitch: if you walk against the invisible barrier to the right of the map, enemies will stop following you and you can shoot at will.
jackolondon
17. Dec 2013 路 11:51 UTC
I like shooting things :p but as already said, there's a glitch, il you walk against the invisible barrier, you can shoot everything without any risk :)
馃帳 Beennn
17. Dec 2013 路 16:49 UTC
@Kroltan & @jackolondon, thanks for pointing that out! Fixed.
sahoskins1
18. Dec 2013 路 18:34 UTC
Enemy got stuck on a platform and started blipping and then I fell off a platform and the whole thing started glitching out. Wouldn't let me exit or anything (web version).
skysthelimit
19. Dec 2013 路 03:33 UTC
I think I broke the game.. I found that if i just kept running around under the platform to the far left i could shoot the ninjas from underneath the platform when the dropped down... i must have killed loads before they stopped spawning altogether.

On saying that the game was just too difficult without this blatent exploit.
javifugitivo
19. Dec 2013 路 03:35 UTC
Im going down! And down and down in a black screen.. :( But nice concept Ninja man!
MrTedders
19. Dec 2013 路 04:46 UTC
Sometimes the ninjas drop in from above and theres no way to work against that. Maybe try having the world be less vertical and more horizontal.
crockid5
22. Dec 2013 路 17:23 UTC
Movement is choppy, the concept is good but the game isn't really fun because of how awkward it is to move. Cheap approach at the theme
GarethIW
02. Jan 2014 路 12:57 UTC
I'll go with what people have already said, given the player stops to shoot it's very hard if you don't utilize an exploit to kill the enemies. A quick win condition/level reset upon completion would have tied this together.