Jump If You Can by PolishedPixels

[raw]
made by PolishedPixels for LD28 (COMPO)
This is my First Entry . It is a simple platformer with a twist.

You can only jump once until you get another gold coin.

Used tools:
Eclispe
Java
LWJGL

Ratings

Coolness 66% 3
Overall 3.27 289
Fun 3.24 256
Graphics 2.69 623
Humor 1.60 750
Innovation 3.22 294
Mood 2.48 689
Theme 3.31 261

Feedback

funktor
16. Dec 2013 · 03:36 UTC
It was fun pretty fun game, good tight controls.
jayemjee
16. Dec 2013 · 03:38 UTC
Great game! You took a very simple idea and made the level designs interesting. I liked the way the levels flowed into each other. I did have a few problems; jumping mechanics were sometimes strange near the corners of blocks, and occasionally, I didn't get my jump restored at the start of a new level, making it impossible for me to continue until I let my self die.
AlanZucconi
16. Dec 2013 · 03:40 UTC
The design is really cool! :-) And I like the minimalistic style! :D Your pixels are polished indeed, apparently! :D
CogentInvalid
16. Dec 2013 · 03:42 UTC
The movement was very smooth, which is a good thing given how hard this game is. The resolution was a little too high for the window to fit entirely on my screen, so sometimes I had to guess the location of jump pads at the bottom. Overall, though, it was an enjoyable game.
MrBlade
16. Dec 2013 · 03:45 UTC
This game reminds me of Super Hexagon. Tight controls, good mechanics. Would have liked some sounds. I feel like it can be a bit unfair when the colour changes as I often missed the power-up and I died unfairly. Anyway, good game.
Thein
16. Dec 2013 · 04:59 UTC
Very cool idea, I enjoyed it while it lasted. Good job!
ENDESGA
16. Dec 2013 · 05:00 UTC
Solid controls, nice feel to it :)
Simplistic graphics! Very nice :D
JoeProgram
16. Dec 2013 · 06:51 UTC
I really liked the smooth loading between levels, where the end of one becomes the start of the next. Sometimes doing it did make it harder to read - I couldn't tell which coins I should be going for, but nothing that couldn't be fixed with just a little more time.
Managore
16. Dec 2013 · 06:58 UTC
The last few levels were very well designed! I enjoyed it a lot.
koller-digital
16. Dec 2013 · 07:00 UTC
Nice transition from one level into the next. The gold and orange coins are visually a bit high above the platform, I often thought I have to jump to get them.
ehtd
16. Dec 2013 · 07:10 UTC
Liked the twist, very nice!
hirsch
16. Dec 2013 · 15:07 UTC
A really neat idea, but it would be nice to be able to scale the window as the resolution was too big for my netbook screen (1024x600). :)
lucasncv
16. Dec 2013 · 15:25 UTC
Simple and polished, very nice.
javifugitivo
19. Dec 2013 · 01:10 UTC
Great controls! Very funny!
Those 30 Ninjas
19. Dec 2013 · 20:05 UTC
I like the color schemes and how it switched from scrolling left to right to right to left.
ocmu
19. Dec 2013 · 20:11 UTC
Fun game, the last couple levels were really fun
peacegiverman
20. Dec 2013 · 01:34 UTC
Great take on the theme! Really liked the gameplay.
errorage
20. Dec 2013 · 21:25 UTC
This is pretty freaking impressive for lwjgl. Good job.
fullmontis
23. Dec 2013 · 22:16 UTC
Great concept, tight controls and very interesting mechanic. I got stuck when there are the orange squares because I needed to jump into a red square, losing my jump and getting stuck. Don't know if I'm missing something though.
mmickyman
03. Jan 2014 · 21:57 UTC
Good "twist". Fairly polished, well done.