You Only Get One Nap by Gtoknu
You are a sleepyhead that is trying to wakeup, those pillows, warm milk and sheeps want you to sleep more! Try to get all the clocks and beat the 10 levels :)
[Keys]
You can use the arrows to move, for convenience, ZXCVAQ and SPACE also jump.
[NOTE]
If you want to reset your progress, press R at the main menu. BEWARE you'll have to begin from the first level again.
[NOTE2]
You can resize the window as you like, the game is prepared to pratically any resolution that has sense.
[NOTE3]
The game was ported to Android today 20/12/2013. When on Android, a touchscreen controller will appear :) (no changes were made to the other builds)
A T T E N T I O N, TIPS:
As a lot of you said it is too hard to beat, here are some tips:
1st - go fast, really, dont wait for enemies to spawn
2nd - cups of warm milk follow you but they're not so clever. you can trick them, and jumping on their head is easy
3rd - never let they corral you
4th - sheeps are fast as hell, they also jump much higher than you, killing them is not that hard, but if there are more than one sheep behind you, most of the time fleeing is the best option ( just let them jump over you :D )
5th - pillows are jerks, as stated by a commenter :P they wait for you when you're near, and if you're near enough, they'll jump to catch you. The strategy is: get close, wait for the jump, fastly go backwards and jump on their head!
I hope you guys manage to beat it now (i beat all levels already, i swear xD)
Tools used:
Programming: Java, Eclipse, LibGDX, Box2D
Audio: SFXR for samples, chirp for music loop
Graphics: GraphicsGale for pixel art, Photoshop for making the intro and fixing sprites
Design: Tiled for making levels.
Source code repository: http://bit.ly/19rqT5O
[Keys]
You can use the arrows to move, for convenience, ZXCVAQ and SPACE also jump.
[NOTE]
If you want to reset your progress, press R at the main menu. BEWARE you'll have to begin from the first level again.
[NOTE2]
You can resize the window as you like, the game is prepared to pratically any resolution that has sense.
[NOTE3]
The game was ported to Android today 20/12/2013. When on Android, a touchscreen controller will appear :) (no changes were made to the other builds)
A T T E N T I O N, TIPS:
As a lot of you said it is too hard to beat, here are some tips:
1st - go fast, really, dont wait for enemies to spawn
2nd - cups of warm milk follow you but they're not so clever. you can trick them, and jumping on their head is easy
3rd - never let they corral you
4th - sheeps are fast as hell, they also jump much higher than you, killing them is not that hard, but if there are more than one sheep behind you, most of the time fleeing is the best option ( just let them jump over you :D )
5th - pillows are jerks, as stated by a commenter :P they wait for you when you're near, and if you're near enough, they'll jump to catch you. The strategy is: get close, wait for the jump, fastly go backwards and jump on their head!
I hope you guys manage to beat it now (i beat all levels already, i swear xD)
Tools used:
Programming: Java, Eclipse, LibGDX, Box2D
Audio: SFXR for samples, chirp for music loop
Graphics: GraphicsGale for pixel art, Photoshop for making the intro and fixing sprites
Design: Tiled for making levels.
Source code repository: http://bit.ly/19rqT5O
| Windows | http://bit.ly/1bRSw8N |
| Linux | http://bit.ly/1bRSw8N |
| Mac | http://bit.ly/1bRSw8N |
| Android (.apk) | http://bit.ly/1eseEdw |
| Timelapse | http://youtu.be/LUqc7jMBhwE |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30816 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.06 | 452 |
| Audio | 2.94 | 276 |
| Fun | 2.75 | 577 |
| Graphics | 3.22 | 346 |
| Humor | 2.27 | 482 |
| Innovation | 2.31 | 837 |
| Mood | 2.81 | 464 |
| Theme | 2.19 | 853 |
I really liked the enemy variety and the fact that it seems like a speed-runnable game.
Great work!
PD: Regarding my game, I know there's some impossible to avoid monsters. I wanted to add more attack patterns, but ran out of time sadly. Hopefully I can fix that on the post compo version. Glad to know it made you think every round :D
PD2: The twitter link on your LD profile is broken.
At least, that's what I thought. Tips? I can't make tips pass the game, you know).
It makes a neat feeling. Nice graphics, nice music. Grrrr...
Sheep? Pillows? Well... Thematic. Coffee?... Oh, that's actually milk. I thought it's coffee.
Aside from difficulty, physics also sometimes spoils the gameplay. When pillows are stacked, the top one might skyrocket. And it might kill you even if you are above. Well, once I got killed by a sheep by jumping on top of it.
The character lacks mobility. Especially when I have to dodge sheep. Well, changing that will require you to redesign levels, but jumping already makes me fall asleep.
Yes, the objective is to be a hard game, I wanted to challenge the players. It actually isn't endless, has just 10 levels (and i just thought i should have done more)
The physics bugs? Yeah, Box2D isn't surely totally stable, and i didn't have the time to fix it.
I kinda wish the levels were a little less linear & difficult--it seems like there's only one correct way to play a level, which I don't find very fun. I also wish that fewer cracks had a target enemy level higher than the number of enemies to start. It also feels like the hit-boxes may be a little large.
Kudos on making a complete and evilly hard micro-platformer with mostly cute art, music, and persistent state in 48 hours.
Also, it's the first time I appear in the credits of something, thank you very much! :D