One Glimpse of Freedom by lucentbeam

[raw]
made by lucentbeam for LD28 (JAM)
Programmed in C++ with SFML 2.1.

This is our first game jam! We hope you enjoy our entry!

Programming: Benjamin Hanken
Art & Sound: Christopher Hanken

Controls are just arrow keys to move and enter to select (only at the start screen). Escape to quit.

At the splash screen before each level, wait a moment and then tap an arrow key to start. Be sure to watch closely, because you only get one glimpse!

Ratings

Coolness 63% 3
Overall(Jam) 2.94 332
Audio(Jam) 2.53 356
Fun(Jam) 2.55 384
Graphics(Jam) 2.66 414
Humor(Jam) 1.89 391
Innovation(Jam) 3.29 121
Mood(Jam) 3.00 220
Theme(Jam) 3.68 40

Feedback

AtomicVikings
17. Dec 2013 路 01:50 UTC
The windows link is not working
moomoo112
18. Dec 2013 路 04:04 UTC
interesting take on the theme, but I couldn't figure out how the rats worked consistently
_zulli
18. Dec 2013 路 04:17 UTC
Cool idea and great use of theme! It's very difficult but really cool! Good job! :)

If you have time please rate my game! I would appreciate it :)
馃帳 lucentbeam
18. Dec 2013 路 06:54 UTC
@moomoo112 Ah yeah, sorry about that. I guess we got so used to it that it was easy to overlook in the game information. The rats just stand in place and get you if you walk within their line of sight and some range. Unfortunately some of the level designs make it so that you skirt just within/beyond their range, so it can seem sporadic...
HuntTheWumpus
18. Dec 2013 路 11:59 UTC
Cool interpretation of the theme, very challenging :)
Nelien
18. Dec 2013 路 22:55 UTC
The rats were a bit unpredictable, maybe if they had a predetermined path (a single direction back-and-forth) and you could catch a glimpse of which way the were going? Solid entry otherwise with a good take on the theme.
Moist
19. Dec 2013 路 17:11 UTC
Wow, that is such a simple yet fresh idea! Nice one.
Donutttt
19. Dec 2013 路 17:47 UTC
Great idea, though I think it'd be more fair if there weren't things which moved! But great fun and a clever idea
Those 30 Ninjas
19. Dec 2013 路 19:50 UTC
Interesting concept, I like the chain dragging sound.
OnlySlightly
27. Dec 2013 路 18:31 UTC
Awesome use of theme. Very challenging though.
TobiasNL
27. Dec 2013 路 20:45 UTC
I like the idea of this game and the chain sound when the player walks. Pretty cool entry!
ShellfishGames
28. Dec 2013 路 17:55 UTC
Very atmospheric, and good interpretation of the theme. Visuals are simple but appealing, same goes for the sound.
Unfortunately there seemed to be game over kind of thing after dying a few times, so I wasn't able to finish it. But judging from the first few levels (until the one with a lot of open space and three rats - don't know how much is yet to come afterwards), the level design is pretty neat as well. Simple and always focused on a few main obstacles - just what you need for such a game. Well done. :)
ViliX
28. Dec 2013 路 18:19 UTC
I like you did not used any of the main game engines (like Unity) 4/5 for Overall :)
Only wish: the character should be faster.
goerp
28. Dec 2013 路 19:15 UTC
Good entry.
The take on the theme was very original and the story was well told. The text graphics and sounds really conveyed the misery (and rats!).
My main tip would be to give the player infinite lives: I found it (like others said) a bit hard to avoid moving characters and with just a few lives you would easily have to start over. But with infinite lives you still would have progress and I wouldn't mind if the game got harder, especially for a Ludum Dare where I usually don't play games very long (sorry).
csanyk
05. Jan 2014 路 17:42 UTC
I didn't like this because it felt too unfair. Not being able to see and having to rely on memory wasn't challenging in a way that was *fun* for me. Still, it was a good experiement on a play concept.
馃帳 lucentbeam
07. Jan 2014 路 17:27 UTC
@csanyk Fair enough! Our original idea was to extend the gameplay to rely more on sound and "feeling your way" through the obstacles, but we didn't really get there. In retrospect, using (for example) rushing water and distance-sensitive audio for it instead of spikes as the first obstacle would have a little more on track toward that goal.