One Glimpse of Freedom by lucentbeam
Programmed in C++ with SFML 2.1.
This is our first game jam! We hope you enjoy our entry!
Programming: Benjamin Hanken
Art & Sound: Christopher Hanken
Controls are just arrow keys to move and enter to select (only at the start screen). Escape to quit.
At the splash screen before each level, wait a moment and then tap an arrow key to start. Be sure to watch closely, because you only get one glimpse!
This is our first game jam! We hope you enjoy our entry!
Programming: Benjamin Hanken
Art & Sound: Christopher Hanken
Controls are just arrow keys to move and enter to select (only at the start screen). Escape to quit.
At the splash screen before each level, wait a moment and then tap an arrow key to start. Be sure to watch closely, because you only get one glimpse!
| Windows | https://dl.dropboxusercontent.com/u/7949526/OneGlimpseOfFreedom.win32.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25522 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.94 | 332 |
| Audio(Jam) | 2.53 | 356 |
| Fun(Jam) | 2.55 | 384 |
| Graphics(Jam) | 2.66 | 414 |
| Humor(Jam) | 1.89 | 391 |
| Innovation(Jam) | 3.29 | 121 |
| Mood(Jam) | 3.00 | 220 |
| Theme(Jam) | 3.68 | 40 |
If you have time please rate my game! I would appreciate it :)
Unfortunately there seemed to be game over kind of thing after dying a few times, so I wasn't able to finish it. But judging from the first few levels (until the one with a lot of open space and three rats - don't know how much is yet to come afterwards), the level design is pretty neat as well. Simple and always focused on a few main obstacles - just what you need for such a game. Well done. :)
Only wish: the character should be faster.
The take on the theme was very original and the story was well told. The text graphics and sounds really conveyed the misery (and rats!).
My main tip would be to give the player infinite lives: I found it (like others said) a bit hard to avoid moving characters and with just a few lives you would easily have to start over. But with infinite lives you still would have progress and I wouldn't mind if the game got harder, especially for a Ludum Dare where I usually don't play games very long (sorry).