{"author_link":"\/author\/rorycooke\/","author_name":"rorycooke","author_uid":"30038","comments":[{"author_name":"Split82","author_uid":"15279","time":"Dec 16, 2013 @ 10:18am","epoch":1387188780,"text":"Interesting visuals. I just find it very easy, because the creatures always go out from the same spot."},{"author_name":"milugames","author_uid":"30517","time":"Dec 16, 2013 @ 10:28am","epoch":1387189380,"text":"Too easy to just stand there and shoot into one spot.\r<br\/>\r<br\/>But visually and stylistically its brilliant! And what you chose to do with the theme is really interesting aswell."},{"author_name":"Kettlecorn","author_uid":"7609","time":"Dec 16, 2013 @ 10:39am","epoch":1387190040,"text":"Cool visual style. It's super difficult if you try to stay near the center of the stage, but if you go up towards the upper right corner and camp it becomes incredibly easy."},{"author_name":"rorycooke","author_uid":"30038","time":"Dec 16, 2013 @ 10:44am","epoch":1387190340,"text":"Yeah you guys are right it's too easy. If I had got them to spawn from all 4 walls it would be more of a challenge.\r<br\/>\r<br\/>I'm please you like the visuals :)"},{"author_name":"junt74","author_uid":"20520","time":"Dec 16, 2013 @ 10:45am","epoch":1387190400,"text":"HIDEO rules!\r<br\/>Great visual top down shooter.\r<br\/>&quot;One enemy per frame&quot; concept will be more effective if enemies have various movements."},{"author_name":"Lizzip","author_uid":"22200","time":"Dec 16, 2013 @ 8:57pm","epoch":1387227120,"text":"Nice graphics and music"},{"author_name":"lincore","author_uid":"29939","time":"Dec 17, 2013 @ 10:36am","epoch":1387276260,"text":"Nice game, just a bit too easy with enemies walking in line towards the player :~) I like the drum &amp; bass loop but you should have made it yourself."},{"author_name":"kyyrma","author_uid":"8424","time":"Dec 17, 2013 @ 10:36am","epoch":1387276260,"text":"Unfortunately there is zero challenge if you just sit in one spot and keep shooting at the doorway. The visual are nice though, but it would be better if the bullet sprites would also be affected by the scanlines."},{"author_name":"olafsworld98","author_uid":"30819","time":"Dec 18, 2013 @ 4:29am","epoch":1387340640,"text":"it really sucks in a way that you do not w=know what to do"},{"author_name":"rorycooke","author_uid":"30038","time":"Dec 18, 2013 @ 9:59am","epoch":1387360440,"text":"olafsworld98, what do you mean w=know what to do ?"},{"author_name":"Ditto","author_uid":"14669","time":"Dec 18, 2013 @ 10:13am","epoch":1387361280,"text":"Cool concept, too bad the enemies all spawn in the same spot, making it really easy once you find a safe spot to stand in. Also, what does the 3d glasses do? : P"},{"author_name":"rorycooke","author_uid":"30038","time":"Dec 18, 2013 @ 10:16am","epoch":1387361460,"text":"3d glasses stop flickering, its a shame I didn't put more than one door in there :("},{"author_name":"popogames","author_uid":"28961","time":"Dec 18, 2013 @ 10:29am","epoch":1387362240,"text":"Nice quick paced setup, the music surely adds to that."},{"author_name":"SimianLogic","author_uid":"15570","time":"Dec 18, 2013 @ 10:59pm","epoch":1387407240,"text":"Super interesting concept. You should add more gates (one on each side) and vary where the enemies spawn. I didn't like that the bullets bounced -- once I figured out I could rapid-fire I died more from my bullets than any of the monsters."},{"author_name":"xrm0","author_uid":"25867","time":"Dec 19, 2013 @ 12:51pm","epoch":1387457160,"text":"Very nice visual style, music and mood. But I just stood near the enemy spawn and kill 'em all"},{"author_name":"Inso","author_uid":"19547","time":"Dec 20, 2013 @ 7:17am","epoch":1387523520,"text":"Too easy, great graphics."},{"author_name":"eskivor","author_uid":"25329","time":"Dec 21, 2013 @ 7:18pm","epoch":1387653180,"text":"Nice game but, it's easy to camp."},{"author_name":"Moosefly","author_uid":"25343","time":"Dec 22, 2013 @ 2:25pm","epoch":1387722000,"text":"Really unique take on the theme, too bad the gameplay wasn't as interesting."},{"author_name":"frogcheese","author_uid":"25059","time":"Dec 23, 2013 @ 7:02pm","epoch":1387825020,"text":"Interesting idea, though it would be even better if all of the enemies didn't appear from the same spot. It would help to put crosshairs on the mouse position to make aiming easier, and something that I think would also be good is to have a different color for enemy bullets so they don't blend in with your own. All in all, I had some fun with it and it's definitely a take on the theme that I haven't seen anyone else think of so far :)"},{"author_name":"van noctar","author_uid":"21196","time":"Dec 27, 2013 @ 3:30pm","epoch":1388157900,"text":"Very difficult ! But good! :D"},{"author_name":"Tex Killer","author_uid":"7901","time":"Dec 27, 2013 @ 5:06pm","epoch":1388163660,"text":"It could be better if it were more challenging... As everyone said, you just keep shooting at the same spot and survive forever."}],"images":["ld28\/30038-ba5ac54ee113e958818f2476e608e237.jpg","ld28\/30038-a8306af0529238198f6146a5a5aa32dd.jpg","ld28\/30038-4c5750d9c53dd526d4cd94609f46551c.jpg"],"links":[{"url":"http:\/\/rorycooke.co.uk\/flickeroid","text":"Web"},{"url":"http:\/\/rorycooke.co.uk\/flickeroid\/flickeroid_source.rtf","text":"Source"}],"metadata":{"g_key":"22068","g_author":"30038","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"22097","g_title":"Flickeroid","g_status":"UCHK1","g_place":"633","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30038-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30038-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30038-shot2.jpg-eq-900-500.jpg"],"text":"My take on the theme is the you only get to see one enemy per frame, so games is full of flickering sprites - that is unless you collect the amazing 3D glasses.\r\n\r\nAll work is my own apart from the music, which was provided by my brother and the photo of the spaceman which is a royalty free image from the NASA website.\r\n","title":"Flickeroid"}