Junktion by Kohijin

[raw]
made by Kohijin for LD28 (JAM)
Welcome to the world of Junktion!

You are half automat/half human engineer number 3333.
You are assigned to an experimental reactor in siberia.

In Junktion you have to flee out of the experimental reactor laboratory
while only being able to either hear or see. The facility
is packed full with radioactive anomalies, unable to be
detected by your vision... but your audio reception
seems to pick up the strong interference caused by the radiation.

Observe your enviroment and listen well to survive.

Headphones are highly recomended.

Junktion is a suspense game by Sven Larsen and David Satzinger.

Sound and music was designed by "Strobolyth"

Graphic design by Max Pohlenz.
Testing by Erik Jesse

www.kohijin.org
davidsatzinger.carbonmade.com
www.soundcloud.com/strobolyh
motomax.de

---------

Ratings

Coolness 63% 3
Overall(Jam) 3.48 112
Audio(Jam) 3.77 42
Fun(Jam) 2.73 317
Graphics(Jam) 3.85 126
Humor(Jam) 2.17 311
Innovation(Jam) 3.56 57
Mood(Jam) 3.93 26
Theme(Jam) 3.43 84

Feedback

piotrszoka
17. Dec 2013 路 15:48 UTC
Wow, the atmosphere is amazing.
Lyje
17. Dec 2013 路 16:08 UTC
While I didn't get far due to little feedback on why I was dying, the atmosphere, concept, graphics and audio were all great.
MrTedders
18. Dec 2013 路 00:58 UTC
Hard to play unless you lock the mouse in the middle of the screen. The atmosphere of it was very creepy tho.
馃帳 Kohijin
18. Dec 2013 路 01:37 UTC
Ah thanks, mouselock is now enabled in the web version
Toureiro
18. Dec 2013 路 14:21 UTC
That was pretty trippy!
ExtreLime
18. Dec 2013 路 15:17 UTC
Not bad atmosphere, cool concept, but it's hard to play now.
I couldn't understang where I must go.
Good job however! ;)
windwalkerranger
18. Dec 2013 路 15:47 UTC
It's very depressing. I think you should do a post-jam on this and make it a little bit easier to get into. But the sense of being loss, being impaired, added with the sense of urgency to get out... and I think radiation is a very good enemy, you can't hear it, you can't see it, you can't run it. These all add to atmosphere, I was holding my breath. But it's not easy to get into. Overall, very nice mood and atmosphere...
JoeManaco
18. Dec 2013 路 17:31 UTC
great atmosphere and the idea is brilliant (but i got stuck very soon :( )
joppiesaus
18. Dec 2013 路 19:35 UTC
The mood, the atmosphere, the creepyness... I LOVE IT! :D It's like Penumbra Overture! I can play this for hours! And I am going to! Really awesome job in 72 hours!
joppiesaus
18. Dec 2013 路 19:45 UTC
The mood, the atmosphere, the creepyness... I LOVE IT! :D It's like Penumbra Overture! I can play this for hours! And I am going to! Really awesome job in 72 hours!

Also, I am playing it like Penumbra... Not knowing what's going to happen(very depressing). You really feel the adrealine, I kept my breath sometimes. Radiation is a very good enemy to have. You really feel the pressure: "I must get the hell outta here! Otherwise I'll become a dramatic potato-zombie or something(no, not really)!"! It's not to easy, but not to hard I think. I have always wanted to make a game this-style one day, and this is a good inspiration. Not that I am going to make one soon, but yeah.
brogrammers
19. Dec 2013 路 09:58 UTC
<3
sandbaydev
19. Dec 2013 路 10:32 UTC
Wow.

That's all.
ChrisMingay
20. Dec 2013 路 10:21 UTC
Great concept well executed, I love the "vision" effect when you are your hearing ability, is that a shader or clever geometry? The "you died of radiation" graphics is gross too!
popogames
20. Dec 2013 路 10:23 UTC
I didn't receive or notice any feedback from the radiation poisoning so I kept dying out of nowhere. I do like the idea of two "visions".
馃帳 Kohijin
20. Dec 2013 路 10:33 UTC
Thanks ;) It's basically an off-map treadmill with an image filter applied. Glad you liked it ;)
馃帳 Kohijin
20. Dec 2013 路 10:34 UTC
popogames: you didn't 'hear' the radiation?
CatOnMars
20. Dec 2013 路 11:30 UTC
Nice sci-fi horror FPS. The degree of polish is quite high. Like this one!
mortus
21. Dec 2013 路 08:04 UTC
Insanely complicated, beautiful and polished for a limited time! It's not too obvious why you die at first indeed, and even when you figure it out the game is still pretty hard, but I loved the idea. Theme is pretty strong in it too. I still didn't manage to complete it though.
Maple
21. Dec 2013 路 14:05 UTC
Woah. This was amazing. Such an awesome feeling when first presented with the 'sound' place. I couldn't find my way out (the place seemed to be in a big loop) but I had a great time playing it. My first 5/5 thus far.
Dry Tree
05. Jan 2014 路 12:22 UTC
I found it very difficult to hear any difference - I was playing with headphones on and walked up and down a corridor a few times in just 'audio' mode and still suddenly died out of nowhere without understanding what was different to the last time I walked up that same corridor listening to the sound!? ... quite frustrating and I must admit I wasn't having much fun - however, with a tutorial and a more gentle learning curve this could be really good.

Anyway, graphically this game is superb! Great job :)
local minimum
05. Jan 2014 路 12:37 UTC
I liked the graphics and the audio, but I didn't really get how to use the combination to survive so I kept failing a lot and mostly navigating visually and guessing where you might have put the traps. However I really like the idea, I just think the game needs to be more clear on how to use the audio. What I mean is it needs to show the player in the beginning exactly how it works. Also a small comment on keys. As left handed on a laptop, having the right hand on WASD + E + Space is really bad. In all a really impressive entry.
馃帳 Kohijin
05. Jan 2014 路 13:09 UTC
Thanks for your honest feedback guys! There's actually an entire tutorial section that sadly had to be cut due to time contraints.
yapshuter63
05. Jan 2014 路 15:11 UTC
Woah. Looked and felt like a full game...
Zerkruemler
05. Jan 2014 路 16:04 UTC
Very nice idea and implementation. The audio is however too subtle for me. I didn't really hear the difference between ok and dead. Maybe a not so steep learning curve would be nice.
Vi-King Games
06. Jan 2014 路 02:07 UTC
I didn't die to radiation or understand how the mechanic works... but seeing as most other people seem to have figured it out, I'll just assume I had a bad run through and not rate categories pertaining to that. I'd love to try playing again after a full explanation, the graphics, audio, and mood were great!
Giovanni Cappellotto
06. Jan 2014 路 07:57 UTC
Great mood, disturbing, but I always die out of radiations!
LTPATS
06. Jan 2014 路 20:19 UTC
I liked the use of the theme! The graphics and audio really helped with the atmosphere.

My biggest gripe was the audio feedback for the radiation. It didn't feel very intuitive, at some points I would hear a very obvious "you're gonna die" sound" and walk right through it with no problem, and at other points I would barely hear anything, take a step, and then I was dead. If the feedback / audio cues were a bit more consistent and had a more prominent "fade in/out" effect I think it could really help the overall gameplay experience.

Aside from that it was great and I enjoyed playing it, I made it to the end (that last room was a pain)! Would love to see this developed a bit further!