G.T.F.O. by Centhra
About:
Your space ship is screwed. You need to get to the (choppa') escape pod. Jump over acid, activate levers, and open doors to progress! You only get one life.
Controls:
Movement - A & D
Jump - Space
Interact - W | E
Reset - R (Use when SPAAAAAAAAACCCCCEEEEE)
Contributors:
- Billy "Trinick" Fallon
Your space ship is screwed. You need to get to the (choppa') escape pod. Jump over acid, activate levers, and open doors to progress! You only get one life.
Controls:
Movement - A & D
Jump - Space
Interact - W | E
Reset - R (Use when SPAAAAAAAAACCCCCEEEEE)
Contributors:
- Billy "Trinick" Fallon
- Devon "Kheyre" Chenard
- Glenn "Packer" Bermingham
- Johnny "Trigun" Patterson
- SolarFlare | Windows | http://centhra.com/ld/28/gtfo.zip |
| Linux / Source | https://github.com/centhra/ld28/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=32171 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.07 | 281 |
| Audio(Jam) | 3.04 | 215 |
| Fun(Jam) | 3.15 | 169 |
| Graphics(Jam) | 3.43 | 206 |
| Humor(Jam) | 2.38 | 258 |
| Innovation(Jam) | 2.63 | 351 |
| Mood(Jam) | 2.95 | 242 |
| Theme(Jam) | 2.52 | 350 |
On the (I think) third level there's a massive leap-of-faith moment. I hate leap-of-faiths.
The application of theme was more of a hindrance than interesting or innovative. I wound up mashing R when I was about to fall into the acid because I knew it would be faster than dying and going back to the main menu.
Audio was quite good; didn't become headache-worthy like some games.
Graphics are very well done. I do question why we can see space through the windows and not around the ship, though.
Overall, very nice. If there were more levels (with maybe a bit more jumping room) I would gladly play them.
Everything seems to run and work nice and smooth. Noticed no problems and it felt good. Graphics and sound style were pretty nice aswell.