Farm Fortress by Kroltan

[raw]
made by Kroltan for LD28 (JAM)
Defend your farm against the invaders!
Build fences and towers to protect your farm, all of this whilst guaranteeing the profit of your only farm!

Features:
* Income system favoring precise timing
* Fence builder and defenses
* Propritary AI, find their weaknesses
* Crops!

How to play:
1. Build a foundation and upgrade to a house
2. Plow and plant tiles for profit
3. Build structures to defend your farmhouse!

* The bigger your farm, more people will try to stop you!
* Protect your only farmhouse, if you don't have any, you lose.
* Time income with your farms to augmentate gold input!
* This is a hardcore economy sim! Abuse the system or be abused by it!

Ratings

Coolness 42% 1231
Overall(Jam) 2.88 360
Fun(Jam) 3.00 216
Graphics(Jam) 2.71 398
Humor(Jam) 1.75 417
Innovation(Jam) 2.71 319
Mood(Jam) 2.30 451
Theme(Jam) 1.68 539

Feedback

Daniel Debert
17. Dec 2013 · 10:24 UTC
Damn, it is simple but powerful concept. It would be a good game if released as mobile game.
iamwhosiam
17. Dec 2013 · 10:30 UTC
don't really see where the theme is, but it's kinda fun trying to figure out how to get a little further. also wish there was maybe just a little less clicking ;)
clearlyspam23
17. Dec 2013 · 10:35 UTC
Really liked the concept. Planting and protecting your farm is surprisingly addictive.
iamwhosiam
17. Dec 2013 · 11:07 UTC
this was enjoyable until i ran out of gold, i had a huge fortress and then went to buy a farm without thinking and was completely stuck.
bitserum
17. Dec 2013 · 11:15 UTC
Always fun to manage farm and money. Nice game.
romandtom
17. Dec 2013 · 11:41 UTC
Realy addictive, nice idea :)
Linus Lindberg
17. Dec 2013 · 11:55 UTC
Great concept and it's well implemented too! Could use some music and sound effects! :)
chicknstu
17. Dec 2013 · 12:34 UTC
Neat concept. For anyone who is struggling... the key is to build another house ASAP. Your income seems to go up exponentially.

You can cheat a bit. If you don't plow / plant more than 4 fields, it seems that attackers never come. So you can just keep building houses and making a ton of money.

Great idea, definitely something there. Nice :)
archaeometrician
17. Dec 2013 · 12:45 UTC
Cool idea ! I like the way it's presented, the isometric graphics. Nice game :)
🎤 Kroltan
17. Dec 2013 · 20:49 UTC
Thank you all for your reviews!

@iamwhosiam: The theme is actually a derivation of the LD theme, because I was out of ideas. Many games came with the subtheme "survival" so i decided to orient this game on this idea. Also, the fact that you have only one type of farm. About the gold, you need to time your incomes. See, farms cost 5 to be planted, but give only 4 when harvested. The only way to profit in this game is having the maximum amount possible of planted tiles before the timer on the top left resets, because when it does, you get 6 * (<number of farms> / 2) * <number of houses>, or if you prefer, 6 gold for every two farms multiplied by every house.

@Linus Lindberg: Oh I concur, but I'm a worse than terrible sound artist, and I don't know any who would've been kind enough to help me.


@chicknstu: Thank you for exploring the game! Actually, it just multiplies income by the amount of houses you have. About the attackers trick, they start spawning with 6 farms, so when you have 5 you're still safe. In testing, I used this trick to see how well the gold scaled over the amount of houses, and it becomes actually pretty plain after the 30th house. You'll not even have to worry about gold by then, though.

@archaeometrician: Thanks! It was actually perspective top-down until 5 minutes before releasing, thanks to the game that loosely inspired me, Cultivation (http://cultivation.sourceforge.net/).
Jiggawatt
20. Dec 2013 · 12:41 UTC
Despite being a fan of resource management games, the lackluster usability kind of ruins the potential. There's simply not enough information shown to the player. Little things like highlighting selected tiles, showing your gold income in a meaningful way, AND NOT BEING ABLE TO BUILD A FENCE ON TOP OF YOUR ONLY HOUSE GASFASDA would already come far. I can't believe you don't even show when the next batch of enemies is going to attack.

It starts off really sluggish, and the endgame comes soon since there's not that many upgrades. Surprised this is a jam game, because with 3 days' work, one would expect more content.
Will Edwards
20. Dec 2013 · 12:42 UTC
A fun little farm fortress simulator :)

Do you ever get attacked? I had quite a busy little farm going, and no baddies.
Pixlexia
20. Dec 2013 · 15:52 UTC
Could use a bit more polish. Stuff like structure health points, maybe indicators that the enemies are attacking this building, etc. It could also be nice if you let the player know when the enemies are coming (e.g. next wave coming in 60 seconds, or in this case, enemies will attack upon planting the 6th crop)

But other than that, the gameplay is really addictive! I'd really like to see this finished and maybe made into a mobile game, I'd play the hell out of it. :)