Farm Fortress by Kroltan
Defend your farm against the invaders!
Build fences and towers to protect your farm, all of this whilst guaranteeing the profit of your only farm!
Features:
* Income system favoring precise timing
* Fence builder and defenses
* Propritary AI, find their weaknesses
* Crops!
How to play:
1. Build a foundation and upgrade to a house
2. Plow and plant tiles for profit
3. Build structures to defend your farmhouse!
* The bigger your farm, more people will try to stop you!
* Protect your only farmhouse, if you don't have any, you lose.
* Time income with your farms to augmentate gold input!
* This is a hardcore economy sim! Abuse the system or be abused by it!
Build fences and towers to protect your farm, all of this whilst guaranteeing the profit of your only farm!
Features:
* Income system favoring precise timing
* Fence builder and defenses
* Propritary AI, find their weaknesses
* Crops!
How to play:
1. Build a foundation and upgrade to a house
2. Plow and plant tiles for profit
3. Build structures to defend your farmhouse!
* The bigger your farm, more people will try to stop you!
* Protect your only farmhouse, if you don't have any, you lose.
* Time income with your farms to augmentate gold input!
* This is a hardcore economy sim! Abuse the system or be abused by it!
| Play on Web | https://ludumstore.000webhostapp.com/ld28/ludum.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=10851 |
Ratings
| Coolness | 42% | 1231 |
| Overall(Jam) | 2.88 | 360 |
| Fun(Jam) | 3.00 | 216 |
| Graphics(Jam) | 2.71 | 398 |
| Humor(Jam) | 1.75 | 417 |
| Innovation(Jam) | 2.71 | 319 |
| Mood(Jam) | 2.30 | 451 |
| Theme(Jam) | 1.68 | 539 |
You can cheat a bit. If you don't plow / plant more than 4 fields, it seems that attackers never come. So you can just keep building houses and making a ton of money.
Great idea, definitely something there. Nice :)
@iamwhosiam: The theme is actually a derivation of the LD theme, because I was out of ideas. Many games came with the subtheme "survival" so i decided to orient this game on this idea. Also, the fact that you have only one type of farm. About the gold, you need to time your incomes. See, farms cost 5 to be planted, but give only 4 when harvested. The only way to profit in this game is having the maximum amount possible of planted tiles before the timer on the top left resets, because when it does, you get 6 * (<number of farms> / 2) * <number of houses>, or if you prefer, 6 gold for every two farms multiplied by every house.
@Linus Lindberg: Oh I concur, but I'm a worse than terrible sound artist, and I don't know any who would've been kind enough to help me.
@chicknstu: Thank you for exploring the game! Actually, it just multiplies income by the amount of houses you have. About the attackers trick, they start spawning with 6 farms, so when you have 5 you're still safe. In testing, I used this trick to see how well the gold scaled over the amount of houses, and it becomes actually pretty plain after the 30th house. You'll not even have to worry about gold by then, though.
@archaeometrician: Thanks! It was actually perspective top-down until 5 minutes before releasing, thanks to the game that loosely inspired me, Cultivation (http://cultivation.sourceforge.net/).
It starts off really sluggish, and the endgame comes soon since there's not that many upgrades. Surprised this is a jam game, because with 3 days' work, one would expect more content.
Do you ever get attacked? I had quite a busy little farm going, and no baddies.
But other than that, the gameplay is really addictive! I'd really like to see this finished and maybe made into a mobile game, I'd play the hell out of it. :)