Distance by Edd Morgan
Distance is a game of precision, observation and shooting terrorists.
This game was made in Ruby, with some help from the Gosu framework. All graphics are mine and were made in Photoshop. Music is also original, made in GarageBand. Additional sound effects from bfxr.
This game was made in Ruby, with some help from the Gosu framework. All graphics are mine and were made in Photoshop. Music is also original, made in GarageBand. Additional sound effects from bfxr.
Ratings
| Coolness | 48% | 998 |
| Overall | 3.68 | 90 |
| Audio | 3.38 | 110 |
| Fun | 3.63 | 73 |
| Graphics | 3.44 | 248 |
| Humor | 2.80 | 283 |
| Innovation | 3.04 | 399 |
| Mood | 3.79 | 44 |
| Theme | 3.60 | 123 |
The dialogue after level 5 gave me a chuckle. :)
Only complaint would be that it could be difficult to see where the bullet was actually supposed to be hitting, particularly on the final level, so that could end up a little trial and error.
Good entry!