Protoport by Und[0]ne Devs
After we finished our first game, we decided to join the Ludum Dare to test ourselves as a team. Here we leave our review about this weekend.
Pepe, developer. (@mrwizardpepe):
"If this works, I'll coming in your face, Arturo"
"My main goal was to finish the game in such a limited time with my team mates. Also, seventy-two hours without masturbation were a handicap when it comes to developing a game with intact mental faculties, hahaha."
Arturo, developer. (@Arthurullo):
"Leave me alone, I'm fixing bugs!"
"My aim at join this LD was to prove our skills at working as a team. But the time I enjoyed the most was spying my team mates at their sleeps."
Jesus, designer. (@jessxxi):
"I'm going to design some backgrounds... just let me get high"
"I think the experience has been positive because of the next the reasons:
1. We ate very well and healthy.
2. We didn't kill each other.
3. We finish the game."
Pedro, designer. (@pedro_donate):
"Don't touch my... models!"
"To me, finish the game wasn't the main goal. The main goal was to know how many days can a man survive eating Twix, chocolate cookies, and Kinder Delice.
I'm really happy with the game, and, of course, with my dear team mates."
"Protoport" is a game where you'll try to beat over sixty levels that shows up aleatory with only one power up: Teleport.
Pepe, developer. (@mrwizardpepe):
"If this works, I'll coming in your face, Arturo"
"My main goal was to finish the game in such a limited time with my team mates. Also, seventy-two hours without masturbation were a handicap when it comes to developing a game with intact mental faculties, hahaha."
Arturo, developer. (@Arthurullo):
"Leave me alone, I'm fixing bugs!"
"My aim at join this LD was to prove our skills at working as a team. But the time I enjoyed the most was spying my team mates at their sleeps."
Jesus, designer. (@jessxxi):
"I'm going to design some backgrounds... just let me get high"
"I think the experience has been positive because of the next the reasons:
1. We ate very well and healthy.
2. We didn't kill each other.
3. We finish the game."
Pedro, designer. (@pedro_donate):
"Don't touch my... models!"
"To me, finish the game wasn't the main goal. The main goal was to know how many days can a man survive eating Twix, chocolate cookies, and Kinder Delice.
I'm really happy with the game, and, of course, with my dear team mates."
"Protoport" is a game where you'll try to beat over sixty levels that shows up aleatory with only one power up: Teleport.
| Unity WebPlayer | http://www.undonedevs.com/protoport/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28859 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.28 | 177 |
| Audio(Jam) | 3.18 | 174 |
| Fun(Jam) | 3.03 | 208 |
| Graphics(Jam) | 3.21 | 269 |
| Humor(Jam) | 2.57 | 209 |
| Innovation(Jam) | 3.34 | 105 |
| Mood(Jam) | 2.85 | 280 |
| Theme(Jam) | 2.65 | 305 |
Cool game!
It's fun though, nice job)
Graphics and sound are good as well.
The levels look to be random. Sometimes I had the feeling that it was impossible to do.
Or maybe I'm not good enough :)
In regards to the "Fishmaster" section, was that a reference to the old Wishmaster Misheard Lyrics video from Kewen in '06?
and btw, i fixed the bug in my game, so there shouldn't be any problem with it now. thanks for playing it!
We'll try to answer some comments as soon as we have time!
Thanks! Our musician is very glad with your comments :D
Muchas gracias Nazarí!
Al principio iba más rápido, pero no pasaba de dos niveles, jajaja
Thanks AtomicVikings ^^
Well, you can solve it playing more time =P
Our idea was to include 3 levels of difficulty, but time was running out D:
I tell you the same I tell to @KumoKairo , hahahaha
Let the video show itself =P
http://www.youtube.com/watch?v=gg5_mlQOsUQ
We are very pleased you get the easter egg, there are a lot, try to find them :D
I'm not sure I get how is this game related to the theme... but what the hell it's so fun :P
I love it
The game was quite hard for me. Maybe it would be easier if the red dot flew faster.
Like the teleport mechanic and randomly generated stages. Some of the traps were extremely difficult to get past, making the game a bit frustrating. Some tuning and polish could go a long way if you guys take this game further!
(this is a team account)