P.O.W. Rescue by Pyro

[raw]
made by Pyro for LD28 (COMPO)
This is war Soldier!
The enemy has captured many of our finest men.
It's time for you to rescue them.
But beware that we have limited resources.
For each rescue you can use only one bullet.
Dismissed!

Controls:
LEFT AND RIGHT ARROW : Move
UP AND DOWN ARROW : Move on ladder
X : Jump
Z : Shoot

Ratings

Coolness 71% 3
Overall 2.85 622
Audio 2.71 400
Fun 2.85 507
Graphics 3.77 139
Humor 2.32 454
Innovation 2.56 717
Mood 2.74 506
Theme 3.13 364

Feedback

TobiasNL
16. Dec 2013 · 12:42 UTC
Pretty cool, I like how the 'one bullet' thingy forces you to puzzle.
BarrensZeppelin
16. Dec 2013 · 12:43 UTC
A bit bland but a fun puzzler nonetheless, could use more levels.
Sim
16. Dec 2013 · 12:55 UTC
Fun little game. Great graphics and the AI seemed to be quite clever.
cwkx
16. Dec 2013 · 13:04 UTC
The graphics are great. Maybe spend more time on the platforming/logic/levels next time, but good entry! :)
Edd Morgan
16. Dec 2013 · 13:28 UTC
Very short, but great graphics and fun while it lasted.
errorage
16. Dec 2013 · 18:19 UTC
Fun game, I like it. Add some more levels and you're ready to go.
CaptainKraft
16. Dec 2013 · 18:42 UTC
I found quite a few bugs in the game. Holding jump would allow me to avoid gaps and spikes because he'd just keep jumping. Ending the game has a period of time where I can run around and even die, then it goes back to level two. Most of the levels can be completed without using a bullet.

I did like the look of the game and with a bit of bug fixing , polish, and level design, it could be a fun little game.
jomomomo
17. Dec 2013 · 17:36 UTC
Couldn't figure out how to get past level 4...
doctorscientist
17. Dec 2013 · 17:49 UTC
Thats a huge amount of pixel art there in the background. Good show. I am pretty sure that in level 4 you want us to jump to the platform and back one to lure the second guy into spikes. But its really hard.
ShellfishGames
17. Dec 2013 · 18:23 UTC
Wow, I'm rather impressed by the visuals. Must have been quite some work to create those sprites.
The gameplay is nice as well, although it was a bit unintuitive that you can jump over the spikey ground things, while the enemies die instantly.
goerp
17. Dec 2013 · 19:36 UTC
The graphics I liked, although our finest men did look a bit like skeletons :)

Nice concept, but meaybe a bit too easy. But for a LD that means I didn't have to be very good to see all content. YAY!
netmute
21. Dec 2013 · 14:20 UTC
Those graphics were awesome for 48 hours. Could have used a little more animation though :)
I liked that you could lure enemies into the spike traps.
Noah Ratcliff
22. Dec 2013 · 02:33 UTC
Really well done! I only wish there were more levels.
JavadocMD
02. Jan 2014 · 17:44 UTC
Neat idea for a puzzle platformer!
Denis Chakarov
02. Jan 2014 · 19:21 UTC
Awesome graphics!
bensoto
03. Jan 2014 · 01:56 UTC
Great start, would love to see more puzzles!
Tanser
03. Jan 2014 · 12:48 UTC
Nice graphics.
Jedi
06. Jan 2014 · 00:08 UTC
I don't think I solved level 4 the way it's supposed to be solved but I have no idea how else to do it.

*SPOILER ALERT* (Though probably not) I drag the window off the screen for a second and the enemies fall off the world. But seriously, how do you do this? Only one bullet, two enemies, can't jump high enough at all to get over them, what am I missing???

Nice job on the graphics, 5*.
NiceAlexanderAS
06. Jan 2014 · 00:41 UTC
The idea is cool!!!! xD.. the level 3 was very easy i only walk to he soldier and jump, level 4 was kind of hard but i manage to understand what to do *SPOILER* Jump and go back so the enemy jumps to hes dead. The is awesome! :D Great work!
GFM
06. Jan 2014 · 01:48 UTC
It's interesting that having only one bullet made an otherwise action game into a puzzle game.
timothyolt
06. Jan 2014 · 15:42 UTC
Great game, though I would have spent a bit more time on the mechanics. Various bugs make it too easy to beat otherwise complex levels. Holding jump for example.
Moosefly
06. Jan 2014 · 16:19 UTC
I think I ran into some bugs that made the game way too easy :P. Lovely art though.
rogueNoodle
06. Jan 2014 · 16:35 UTC
Now I don't need to wonder what Contra would be like if it was a puzzle game ;) Really cool idea - more levels would be great!