ONE JUMP by tinyangrycrab

[raw]
made by tinyangrycrab for LD28 (JAM)
Hey dudes! This is our action platformer ONE JUMP, in which every level can be completed without your feet ever hitting the ground...

You get one jump and dash charge, but killing enemies restores them!

This was our first game jam, and our first attempt at a finished game (2 of us). The egregious programmer art was fun, and every single object in the game is the number one (including the animations, which are all 1-based particles!).

Here is a little gif showing off what it's all about!

http://i.imgur.com/L3dQ6q0.gif

(WASD to move, shift to dash, space to jump, r to restart and esc to go back to menu!)

There is a secret level for those who complete it...!

NOTE: I have realised in consultation with friends that this game is pretty brutally hard so a few tips:

Remember that dashing turns you invulnerable to bullets!
Dashing through bullets restores both dash and jump charges!
If in doubt as to where to go, go right!

Feedback

jsspiegel
17. Dec 2013 路 02:13 UTC
Great concept and execution! Although sometimes a bit difficult :(
acp_ld
17. Dec 2013 路 14:19 UTC
Very well done, the music is particularly catchy. Having a tutorial is certainly appreciated. Graphics are well made, and the death animation of the enemies is perfect. I think the game would benefit from pure keyboard controls with the gun auto-aiming toward the nearest in LOS enemy. Also a UI indicator of your current jump and dash charges as well as the time slow would really help gameplay.

Overall a great effort.
馃帳 tinyangrycrab
17. Dec 2013 路 14:48 UTC
If you look carefully at the player you will notice that his head has a dash indicator and his feet a jump indicator! We probably should have made that clearer >_>
馃帳 tinyangrycrab
17. Dec 2013 路 15:12 UTC
Thinking about it, you are absolutely right about the slo mo. The more I think about it the more it was probably something the player should have controlled with a charge rather than being passive. It's super feast and famine atm, as well as being unclear at low values.
Red Mike
17. Dec 2013 路 15:40 UTC
Really difficult, and really weird floaty physics. Confused why landing on an enemy makes you phase through and start powering downwards at a larger speed than you normally fall. I like the graphics, although fairly minimalist. I like the effort, maybe try playtesting with a handicap next time (reverse your controls while playtesting so you're not used to them, etc).
馃帳 tinyangrycrab
17. Dec 2013 路 15:59 UTC
I suspect the landing on an enemy thing is because you continue to gain speed while in contact with them, but the colliders stop you moving. The moment you move off them it will resume with all that accumulated velocity! Definitely something we can change by adding the enemy type to the list of things that can ground you. Thanks for the feedback!
raarlac
17. Dec 2013 路 16:20 UTC
The concept is very good but the execution is average. The control was the thing that most annoyed me.
GFX is amazing, the explosions and stuff
MrTedders
17. Dec 2013 路 16:38 UTC
Wow actually had a lot of fun with this platformer. A little hard to get used to the controls ( and even then feels kinda weird) but otherwise well done! Loved the music
馃帳 tinyangrycrab
17. Dec 2013 路 17:03 UTC
OK, getting a lot of votes for weird feeling controls or floatiness. I'm guessing it's the overall slow feeling of the jump arc - maybe turning up the player gravity but adding a terminal velocity and increasing jump force. Will play around with it, thanks for the feedback!
Lipedal
17. Dec 2013 路 20:07 UTC
Cool concept! Shooting feels very, very good, and this jump-jump-dash-jump-shoot-jump-dash-shoot chain idea is sure to make for some great moments. Found it very hard though, there's a section right on the second level that I don't really know how to get through. But difficulty is a beast, you can never be sure if what you're making will be too easy or too hard for the players. Great job, guys! Will try to beat it :D
dalbinblue
18. Dec 2013 路 02:39 UTC
So much fun! Especially with two people playing simultaneously (seriously get another person to shoot for you). I'm also really happy to have check points.
shallway
18. Dec 2013 路 13:01 UTC
Though it's a bit difficult that i can't even pass the tutorial level easily, I like the feeling after finished some combo jump and dash.

Really great concept, hope you can keep it on. I'll see if i can manage to finish all the levels:)
Jgpicatoste
21. Dec 2013 路 22:29 UTC
I found it quite hard, but the take on the theme is quite surprishing and fresh (not just "one jump"). I liked it, expand it and I would give it more than a try.
xrm0
23. Dec 2013 路 20:00 UTC
Sometimes when jumping against a wall it gets stuck in there. No really stuck but it goes down reeallly slow