One Bullet, One Chance by YellowLime
A game set in the Wild West, with a little bit of point-and-click, and a little bit of shooting.
It doesn't have any sound or music.
Point and click:
Left-click
Shooting:
Hold right-click to get out of cover
Left click(out of cover): Shoot
Left click(in cover): Reload
Hitting enemies:
You can only hit them when they're not covered (and they might not die from one shot (random damage))!
Known bugs:
#1- In a dialog, if you click when not prompted, you might have overlapping/repeating dialog.
#2- Enemies might show a shooting animation just after you kill them, and stand still, but they are actually dead.
#3- After you die once, the enemies will not attack anymore. To fix this, refresh/restart.
#4- If you place the cursor right, you might hit many uncovered enemies at once (I won't count it as cheating ;y but beware bug #5)
#5- If you do the above, the game might not correctly detect when the fight is over (shooting at the dead enemies might fix this)
Please play in full-screen or full-window!
Edit: Put up an HTML download that should work for Mac users, please tell me if it does (or doesn't)!
It doesn't have any sound or music.
Point and click:
Left-click
Shooting:
Hold right-click to get out of cover
Left click(out of cover): Shoot
Left click(in cover): Reload
Hitting enemies:
You can only hit them when they're not covered (and they might not die from one shot (random damage))!
Known bugs:
#1- In a dialog, if you click when not prompted, you might have overlapping/repeating dialog.
#2- Enemies might show a shooting animation just after you kill them, and stand still, but they are actually dead.
#3- After you die once, the enemies will not attack anymore. To fix this, refresh/restart.
#4- If you place the cursor right, you might hit many uncovered enemies at once (I won't count it as cheating ;y but beware bug #5)
#5- If you do the above, the game might not correctly detect when the fight is over (shooting at the dead enemies might fix this)
Please play in full-screen or full-window!
Edit: Put up an HTML download that should work for Mac users, please tell me if it does (or doesn't)!
Ratings
| Coolness | 57% | 3 |
| Overall | 2.96 | 539 |
| Fun | 2.50 | 739 |
| Graphics | 3.46 | 242 |
| Humor | 2.61 | 343 |
| Innovation | 2.75 | 605 |
| Mood | 3.09 | 291 |
| Theme | 3.00 | 431 |
Could be a wonderful experience too if it were not buggy and had some audio.
Bugs:
- Talking to the first quest giver(?) seemed to initiate two dialogues at once which overlayed each other.
- Second play after death, the bottles in the tutorial did not take any damage.
Oh, and I did not like those bottles mixing with real enemies in the first fight. (Perhaps also a bug?)
The artstyle is cool and everything looks exactly like you would expect it to in a western town. The characters I liked especially. The text progression seemed a little iffy, switching back and forth and sometimes misplacing the yes/no symbols. Even though I aimed at bottles and bandits properly it was also really hard to hit things for no apparent reason. If this is intended, adding a little "missed" or something like that would surely help.
The dialogue fit well and the theme was followed nicely.
I did intend that sometimes a shot wouldn't kill the enemy, and I guess it can be a bit offputting, but I needed to up the difficulty without adding more enemies :p
@stephan_h I knew of both bugs, the latter one always happens
The talking bug I've also had, but don't know the exact repro conditions... I know that it doesn't happen if you wait patiently for the text :p
@Linus Lindberg Sorry! :o The program I used (Construct 2) made the ports automatically, so maybe they have it buggy... I would have added a Web version but couldn't figure out the hosting.
Using OSX 10.9 on a Retina Display Mac Book Pro, if that helps in any way.
Daniel X. Moore, GravityScore: I'll upload a Web version when/if I figure out how to do it :p
I got some glitches and I couldn't figure out where to aim as the bandits don't seem to die when I shoot them, and sometimes die without me clicking anything.
But the game is awesome once those are fixed!
Two minor points:
* It is quite exhausting to run all the way through town every time you die (but maybe that's wanted).
* One time the bandits in the house stood still for about 30 seconds, I even thought, the game had crashed. If there is some random timing interval, you might want to set a maximum value to it or something.
The use of theme was excellent, and the aesthetic seemed to work well, though my guy seemed to lose his arms when he walked. I liked the mechanic of the combat, it felt challenging and quite original.
I unfortunately died in the salon and wasn't able to make it past there despite doing the "side quests" before. The penalty for dying in the salon -- having to start from the very beginning -- felt a little too harsh for me to retry more than once, so I unfortunately gave up after dying the second time.
Good effort overall.
It wasn't clear to me that one could click the speech baloons. At first I thougth this would be an unfinished feature. Maybe a exclamation mark would have hinted that there is more.
Also a bitmap font would have fit the overall style.
The last fight is very tough. Unfortunately I wasn't able to win. Even with the 200 health upgrade :(
P.S.: Thanks for the reported bug in my game. Great spotting!