Monochromatic by TreehouseElite
This is a game about Only having one color at a time, you start out with white and can grab Red and Blue (So far!). It is a stretch but with the current mechanics we hope to finish the game eventually in a much more complete state.
Although it is not complete and the second level is currently extremely flawed, we hope you guys enjoy what is there!
Consider Level 1 a View of the features and Level 2 a view of maneuverability.
THANKS FOR PLAYING!
All constructive criticism is appreciated but please not there is SO much we want to add to the game and do wish this game was much more complete and playable.
Although it is not complete and the second level is currently extremely flawed, we hope you guys enjoy what is there!
Consider Level 1 a View of the features and Level 2 a view of maneuverability.
THANKS FOR PLAYING!
All constructive criticism is appreciated but please not there is SO much we want to add to the game and do wish this game was much more complete and playable.
You should store your movement-to-do in a temporary variable before assigning it to your actual character's position. This way you can stop the actual player from moving if you check the new position intersects with a collider.
Also there is that saying about great minds... http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25189 We also made a very color focused platformer if you want to check it out.
The wall jumping is actually going to be kept and the jetpack jumping does lead to some interesting results so thanks :D . Color Shifting was just an indicator of a power up. One issue we have to iron out is the yellow crystals forcing the screen back to no filter, that was not the desired result. We intend to add more power-ups like the Red "jetpack", we just didnt have time after so many collision issues.
We plan on re-doing a lot of things now that we are unrestricted by the 72 hour time limit.
We are extremely happy that you guys are finding this game to be an interesting concept! We know it is not complete but for a first Ludum Dare Jam we knew we would have issues. It will all be fixed when we eventually finish the game.
There was a crash that kept happening when jumping while touching a wall, and every time I pressed N to go to the next level. Hope this backtrace helps:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.math.Rectangle.setPosition(Rectangle.java:137)
at com.treehouseelite.ld28.thespians.Thespian.updateRectangle(Thespian.java:84)
at com.treehouseelite.ld28.thespians.Player.checkContainment(Player.java:342)
at com.treehouseelite.ld28.thespians.Player.update(Player.java:93)
at com.treehouseelite.ld28.screens.GameLevel.render(GameLevel.java:104)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)