Dungeon Raider by The Evil Cult
Dungeon Raider is a real-time action based roguelike with swords, sorcery, and dozens of items to find! Can you make your way down through each floor and face the challenges that await you below? Be careful, you only get one life!
We set the bar pretty high this time and I think we managed to cram more into this than we have any other Ludum Dare, and are pretty pleased with the result.
When rating audio please note that we used royalty-free music, but all the sounds are our own, so rate accordingly.
The Team:
Patrick Beasley - Programming, Art, Design, Sound
Andrew Beasley - Art, Design
Luke Baird - Art
Music from Kevin Macleod:
Video Dungeon Boss - Kevin MacLeod (incompetech.com)
Thanks for taking the time to check out our game!
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HOW TO PLAY:
WASD or arrow keys to move.
Space to perform a melee attack.
Shift or R to cast a spell if you have a tome equipped.
E to open inventory.
1,2,3,4,5,6 to use hotbar items.
Left click to pick up/place items on hotbar or inventory.
Right click to use or equip an item.
You can find spell tomes on lecterns.
Find the portal in each level to advance to the next one!
We set the bar pretty high this time and I think we managed to cram more into this than we have any other Ludum Dare, and are pretty pleased with the result.
When rating audio please note that we used royalty-free music, but all the sounds are our own, so rate accordingly.
The Team:
Patrick Beasley - Programming, Art, Design, Sound
Andrew Beasley - Art, Design
Luke Baird - Art
Music from Kevin Macleod:
Video Dungeon Boss - Kevin MacLeod (incompetech.com)
Thanks for taking the time to check out our game!
-----
HOW TO PLAY:
WASD or arrow keys to move.
Space to perform a melee attack.
Shift or R to cast a spell if you have a tome equipped.
E to open inventory.
1,2,3,4,5,6 to use hotbar items.
Left click to pick up/place items on hotbar or inventory.
Right click to use or equip an item.
You can find spell tomes on lecterns.
Find the portal in each level to advance to the next one!
| Windows | http://www.evilcult.net/raider/raider.zip |
| Multiplatform (JAR) | http://www.evilcult.net/raider/raider-jar.zip |
| Windows (Low Res) | http://www.evilcult.net/raider/raider-low.zip |
| JAR (Low Res) | http://www.evilcult.net/raider/raider-low-jar.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8607 |
Ratings
| Coolness | 45% | 1141 |
| Overall(Jam) | 4.12 | 11 |
| Audio(Jam) | 3.65 | 62 |
| Fun(Jam) | 4.02 | 13 |
| Graphics(Jam) | 4.36 | 34 |
| Humor(Jam) | 2.14 | 321 |
| Innovation(Jam) | 2.57 | 376 |
| Mood(Jam) | 3.60 | 63 |
| Theme(Jam) | 2.27 | 433 |
Is there a chance you might share the source code? It's okay if not :)
Looking forward to seeing more from you next LD
the game plays really well, you really should continue it and expand its levels and items :D
I just can't imagine how you managed the time limitation. You must have made days of 30h O.O
Really great job
How did you guys manage this in 72 hours? D:
totally recommend a try
Really good graphics, nice music, cool enemies, good levels. The only critic I have is that the sword is more a medium range sword. It works well at some distance, but doesn't cut anything once the enemies are too near. This seems strange to me. The boss fight was also very cool and stressful once the boss noticed me. Very well done.
I wish I could draw as good as you
In regards to the theme, one of our first thoughts when hearing "You only get one" was a typical roguelike game, where you only get one life, and as a result random elements and quick progression are introduced to make for fun when replaying after death. We maybe didn't get enough time to implement everything we wanted to take from the roguelike genre, but we think we got the core elements down and were pretty satisfied with that. Unfortunately for people unfamiliar with roguelikes the theme might not really shine through :(
Gold was something we wanted to have a use for in game, but we didn't have enough time to implement. We wanted to have a shop room that you could randomly encounter and purchase items from. In our second Ludum Dare game 'Stranded' we had pots in our game similar to this and one request we kept getting was to put something in them, so we are moving forwards at least! We also think that even though gold isn't useful in game, it still feels pretty fun to loot.
@SuperPokeunicorn
The scrolls don't actually cost mana. Not sure what was happening there for you.
Again thanks everyone for taking the time to download, play, and comment. We worked really hard on this so it's really great to see people take the time to post some thoughtful comments about it here.
-Andrew (Art/Design)
I was experiencing performance problems too, like other players said. Even died because of that. It was a bit too easy: monsters die easily and you get a lot of loot, which feels good but makes the difficulty low. Also I missed mini-map of the dungeon, which would be very nice to have.
Anyway you've done amazing job! Respect!
You can find my (french) review here :http://youtu.be/GuZqWCg3RSo
Is there any way to contact you guys?
I think there may be a bug in the current version where later levels have issues (it's either in the item drop code or the monster spawning code, since they're the only things that change due to level you're on) - I'll see if I can reproduce it when I get home from my vacation in a few days and fix it.
-Patrick / Vaelzan (Programmer)
Frost rune should spawn at your position, but it spawns to the bottom-right from you.
Big slimes spawn their little slimes a bit far, you sometimes get hit even if you keep the distance.
You seemed to put a lot of work to make the game detailed, but it needs more to be really enjoyable. I want it to be more difficult, now it's just about running and killing.