Neighbors From Hell by Slader16
Neighbors From Hell - The daily life of living in surburbia has finally gotten to you.
You decide to host a dinner party,
For your neighbors from hell.
But, you only brought one bullet.
Art By: Jesse Clifton
Programming and Game Design By: Collin Clifton
Sound Design By: Lane Beckstrom
You decide to host a dinner party,
For your neighbors from hell.
But, you only brought one bullet.
Art By: Jesse Clifton
Programming and Game Design By: Collin Clifton
Sound Design By: Lane Beckstrom
Ratings
| Coolness | 45% | 1141 |
| Overall(Jam) | 1.96 | 541 |
| Audio(Jam) | 2.17 | 414 |
| Fun(Jam) | 1.77 | 529 |
| Graphics(Jam) | 2.00 | 512 |
| Humor(Jam) | 2.33 | 270 |
| Innovation(Jam) | 1.96 | 526 |
| Mood(Jam) | 2.05 | 486 |
| Theme(Jam) | 2.58 | 333 |
People leave the cursor enabled with first person or third person games. You can fix this with one line of code ( Screen.showCursor = false;)
Neat concept and story, but the controls are much too sensitive to movement.
The audio fits nicely and the GUI was done well (apart from screen size issues) and I agree with Guennor's comment about needing to disable the cursor.
-Stoped objects from going through each other
-Added crosshire
-Added gun movement
Enjoy :D
Also, I think you missed a trick here, because there could have been some gameplay in lining up the n.f.h. and taking them out en masse, but you only do hit-detection as far as the first neighbor.
It has pretty good mood. I liked the music and the look of the textured Unity-capsules, haha.