Last Squadron by Chaoseiro
Almost missed the submission hour :O
We tried to make a sci-fi rogue-like game: "you only got one" player, one weapon, survive!
Unfortunately we couldn't finish it, with sound and some things more, but you can have some fun killing monsters :P
And please note that you can also fire with the "alt" key or control the game with an gamepad!
From Mister Studios team:
Chaoseiro - Programmer
Takeshi Kouga - Graphics Designer and Game Designer
ReddoYX - Graphics Designer and Level Designer
We tried to make a sci-fi rogue-like game: "you only got one" player, one weapon, survive!
Unfortunately we couldn't finish it, with sound and some things more, but you can have some fun killing monsters :P
And please note that you can also fire with the "alt" key or control the game with an gamepad!
From Mister Studios team:
Chaoseiro - Programmer
Takeshi Kouga - Graphics Designer and Game Designer
ReddoYX - Graphics Designer and Level Designer
| Web | http://jams.misterstudios.com/LudumDare/LD28/Build.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26838 |
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 2.82 | 383 |
| Audio(Jam) | 1.46 | 470 |
| Fun(Jam) | 2.67 | 340 |
| Graphics(Jam) | 3.33 | 232 |
| Humor(Jam) | 1.87 | 397 |
| Innovation(Jam) | 2.04 | 510 |
| Mood(Jam) | 2.41 | 424 |
| Theme(Jam) | 1.98 | 503 |
To open it just interact with it (w) and it will take you to the levels.
And thanks for the comments and reviews ;)
Actually that was a mistake, you can also use the "alt" key and use a controller, thanks for remembering me about that kk
About the sound, if we had just one hour more we would be able to give it some sfx and a bgm, but that upgrade window took way longer than expected :/
And the controls...let's say I lost the fight with unity 2d physics :X
and thank you very much for your comment and review ;)
The graphics look really nice.
The game is quite hard, but hey that makes it challenging!
Some small points I noticed:
- Standing up from crouching should be instantly, like the crouching, because it's quite hard to shot, when in cover.
- The assault gun would be cooler, if it was full-auto.
- Moving around could be a bit more crisp ;)
Is the level procedurally generated? It looks really nice. Besides that, the money avalanch you get, when killing an enemy is really satisfying :D
My first impressions on the game :)
Second, well, mentioning the mouse was an error, as the whole game was planned for wasd/gamepad, i know that shooting can be done with mouse, but that's Unity's default behavior (Fire1 button).
@Mase: That would be an upgrade, but we decided to give the rifle a burst shot instead of full automatic firing :P
@StMatn: Yeah, stand up after crouching should really be instantaneous :X
The levels aren't procedurally generated, we planned to have a sequence, but in the end, we could only make the door take you to a random map :/ (at least there are 8 maps...)
@DanielSnd: thanks for the video :P
@Venks: You start without a weapon, and must buy one from the shop to enter the maze/spaceship/levels. The hud is wrongly showing bullets when the game starts for the first time...
@Maple: in the menu you select stuff with the "Fire" button, which happens to also be mouse button :/
@madlee: yeah, there's a really annoying bug in the shop, as it was supposed to let you change to one of the first weapons but after opening the upgrade menu it will stay activated forever...
Sound would have definitely made the experience much better.