Kill Only One by Arkazon

[raw]
made by Arkazon for LD28 (COMPO)
Pretty straightforward game this time around - aim for a high score by killing one enemy per level, kill any more than that and you'll lose points.

Keyboard controls:
- WASD/Arrow keys : Move
- Mouse : Aim
- Left mouse button : Shoot

Gamepad controls (tested using xbox 360 pad):
- Left stick : Move
- Right stick : Aim/Shoot

Made with ...
- Unity
- MonoDevelop
- Beer
- Vim
- Paint.NET
- Autotracker.py
- Wine

Ratings

Coolness 47% 1041
Overall 2.93 570
Audio 3.16 183
Fun 3.04 370
Graphics 2.21 822
Humor 1.91 653
Innovation 2.89 517
Mood 2.24 828
Theme 3.46 192

Feedback

Croze
16. Dec 2013 · 03:10 UTC
Feels really slow paced since you can only kill one but it's still pretty fun, and a good idea.
ParaPup
16. Dec 2013 · 03:26 UTC
I had so much fun in this. Great work.
Loren
16. Dec 2013 · 05:48 UTC
like this a bunch :) easy to play, fun little tutorial bit, nice mechanic
Raphy
16. Dec 2013 · 11:05 UTC
Hey that's nice, It relaxed me on this monday morning, thanks !
JackBid
16. Dec 2013 · 15:05 UTC
I nice idea and I found it quite addicting as well! Good job.
GravityScore
16. Dec 2013 · 17:35 UTC
Like the music! The font is a bit off putting and unreadable.
occash
16. Dec 2013 · 17:42 UTC
I Like it! thank you
grifdail
16. Dec 2013 · 19:58 UTC
Funny game ! There is many thing to say:
The music is realy cool.
I love how every thing from the start screen to the game overscreen is part of the game.
The game is minimalistic yet realy fun !
I did'nt understand the scoring systeme.
Movement were a bit blocky. It feel weird.
Masadow
16. Dec 2013 · 20:04 UTC
Nice little game. Not sure if the grid is useful though
eternalmajin
16. Dec 2013 · 22:13 UTC
I like the concept of the game and it ran smooth for me on Chrome with no issues. Being able to knock ships away made it a bit easy to avoid killing more than one, as did it taking multiple shots to get a kill. A wider shot or closer formations with piercing shots could make the player have to worry more about only getting one kill.
Mnemusyne
16. Dec 2013 · 22:16 UTC
Unique use of the theme, fun to play.
🎤 Arkazon
16. Dec 2013 · 22:16 UTC
Thanks for the feedback everyone.

GravityScore - Yeah I wasn't 100% convinced by the font myself but I wanted something a bit more interesting than Arial!
grifdail - Killing 1 enemy gets you 100 points and opens the spiral exit thing, killing further enemies before going through the spiral loses you 100 points per enemy so you're trying to kill 1 enemy each time before going through the spiral.
Masadow - The grid is there just so you can see a bit of movement, with a plain background movement felt a bit odd when there weren't any enemies in sight since nothing was changing on screen.
Jupiter_Hadley
16. Dec 2013 · 23:34 UTC
Really nice concept, didnt understand the grid. Love the hand made graphics, also liked banging the ships away. I never was able to beat the first level however... I included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :) http://youtu.be/sSLhI-W0qCg
DanielSnd
17. Dec 2013 · 02:43 UTC
Addictive and fun, nice job!
SnoringFrog
17. Dec 2013 · 10:26 UTC
The game got difficult for me surprisingly quickly (not that that's a bad thing). I managed to get a max score of 900 points on my best run. I liked that there were multiple music tracks, and overall it was a pretty fun game.
moop
17. Dec 2013 · 15:18 UTC
Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too.
d__adee
05. Jan 2014 · 12:25 UTC
I like it! It was really quite addicting. The varying music is pretty good to! I like "On the Brother's Shield"! Have to prolong the stage if it gets played xD

Well done!