Kill Only One by Arkazon
Pretty straightforward game this time around - aim for a high score by killing one enemy per level, kill any more than that and you'll lose points.
Keyboard controls:
- WASD/Arrow keys : Move
- Mouse : Aim
- Left mouse button : Shoot
Gamepad controls (tested using xbox 360 pad):
- Left stick : Move
- Right stick : Aim/Shoot
Made with ...
- Unity
- MonoDevelop
- Beer
- Vim
- Paint.NET
- Autotracker.py
- Wine
Keyboard controls:
- WASD/Arrow keys : Move
- Mouse : Aim
- Left mouse button : Shoot
Gamepad controls (tested using xbox 360 pad):
- Left stick : Move
- Right stick : Aim/Shoot
Made with ...
- Unity
- MonoDevelop
- Beer
- Vim
- Paint.NET
- Autotracker.py
- Wine
Ratings
| Coolness | 47% | 1041 |
| Overall | 2.93 | 570 |
| Audio | 3.16 | 183 |
| Fun | 3.04 | 370 |
| Graphics | 2.21 | 822 |
| Humor | 1.91 | 653 |
| Innovation | 2.89 | 517 |
| Mood | 2.24 | 828 |
| Theme | 3.46 | 192 |
The music is realy cool.
I love how every thing from the start screen to the game overscreen is part of the game.
The game is minimalistic yet realy fun !
I did'nt understand the scoring systeme.
Movement were a bit blocky. It feel weird.
GravityScore - Yeah I wasn't 100% convinced by the font myself but I wanted something a bit more interesting than Arial!
grifdail - Killing 1 enemy gets you 100 points and opens the spiral exit thing, killing further enemies before going through the spiral loses you 100 points per enemy so you're trying to kill 1 enemy each time before going through the spiral.
Masadow - The grid is there just so you can see a bit of movement, with a plain background movement felt a bit odd when there weren't any enemies in sight since nothing was changing on screen.
Well done!