The Colosseum by CryoGenesis
----The Game----
In this game, you will fight waves of enemies with your weapon. You can stab and slash your enemies using the movements of your mouse (no clicking). Every so often, you gain enough XP to level up. Levelling up provides you with a new weapon which is better and regenerates your health. Be careful, enemies spawn faster each time you level up.
You have one life. You have one weapon. Make it to level 10 and you will be granted your freedom on the order of our great emperor.
----Combat Information----
There are two attacks that you can simulate using mouse motion. One is a stab, the other is a slash. As you progress levels, the weapon changes. The damage the weapon does depends on how you use it. For instance, stabbing with a spear does more damage than slashing with a spear. Another example would be a warhammer. Slashing with a warhammer does more damage than stabbing with it.
You must use your own initiative to determine which kind of attack to use. Some weapons do equal damage with both attacks.
Also, stabbing and slashing speed is taken into account when hitting an enemy. The faster you stab and slash, the more damage which is inflicted upon the enemy.
----Development Info----
This game was written in plain Java, with no other libraries apart from the standard Java ones. All of the art was hand-drawn, using a graphics tablet, and is available as a stand-alone download.
After my last submission and feedback, I have made sure that I included the things people said I missed. This included 'juice', art and sounds.
----Errors----
You need an updated version of Java, if the applet fails to load.
If the load bar stops and doesn't continue after 3 seconds, you may need to restart the applet (due to github server stuff).
You need to have a screen resolution bigger than 800x600.
--------------
I would appreciate if you could comment what was good/bad about the game! It will help me improve.
In this game, you will fight waves of enemies with your weapon. You can stab and slash your enemies using the movements of your mouse (no clicking). Every so often, you gain enough XP to level up. Levelling up provides you with a new weapon which is better and regenerates your health. Be careful, enemies spawn faster each time you level up.
You have one life. You have one weapon. Make it to level 10 and you will be granted your freedom on the order of our great emperor.
----Combat Information----
There are two attacks that you can simulate using mouse motion. One is a stab, the other is a slash. As you progress levels, the weapon changes. The damage the weapon does depends on how you use it. For instance, stabbing with a spear does more damage than slashing with a spear. Another example would be a warhammer. Slashing with a warhammer does more damage than stabbing with it.
You must use your own initiative to determine which kind of attack to use. Some weapons do equal damage with both attacks.
Also, stabbing and slashing speed is taken into account when hitting an enemy. The faster you stab and slash, the more damage which is inflicted upon the enemy.
----Development Info----
This game was written in plain Java, with no other libraries apart from the standard Java ones. All of the art was hand-drawn, using a graphics tablet, and is available as a stand-alone download.
After my last submission and feedback, I have made sure that I included the things people said I missed. This included 'juice', art and sounds.
----Errors----
You need an updated version of Java, if the applet fails to load.
If the load bar stops and doesn't continue after 3 seconds, you may need to restart the applet (due to github server stuff).
You need to have a screen resolution bigger than 800x600.
--------------
I would appreciate if you could comment what was good/bad about the game! It will help me improve.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.29 | 268 |
| Audio | 2.36 | 573 |
| Fun | 3.52 | 114 |
| Graphics | 2.61 | 658 |
| Humor | 2.70 | 316 |
| Innovation | 3.52 | 142 |
| Mood | 2.63 | 588 |
| Theme | 2.51 | 700 |
bit.ly/18RddR1
I think you could have added some more "juice". I don't get enough feedback when I hit an enemy without killing him. Also, it seems that collision detection is skipping objects sometime when you swing. Another thing that would have been nice to have are some animations when you pickup XP balls (the attraction is great, btw). And it bothered me a bit that intro and instructions were in such low resolution.
All in all, I liked this game. 4/5 :)
Nice entry! =)
Good work, and fun top-down!
The screen shake is a nice touch, game some visceral feel to the attacks.
And so much violence lol :D