Roses. by Halfire

[raw]
made by Halfire for LD28 (COMPO)
You only ever get one true love ..

A deep story about the struggle of a young couple and in the wake of a tragic accident.

To follow the story, follow the petals, and don't be afraid to investigate.

Controls:
WASD - Move
Left Click - Look/Investigate
Escape - Quit
F9 - Screenshot

Made in Game Maker 8.0 (Exported to html5 using studio on the 18th December) in the time allocated. In my hastiness to upload i forgot my source, and gave the old version for friends to see. Correct version is there now. :D

Sound was intended, and i would have add it to the game, but ran out of time. Next time i need to dedicate more time to sound design as a whole.

Enjoy my first ever attempt at Ludum Dare!

Ratings

Coolness 45% 1141
Overall 3.04 465
Fun 2.05 938
Graphics 3.42 259
Humor 1.80 701
Innovation 2.38 814
Mood 3.17 242
Theme 2.88 489

Feedback

Xalder
16. Dec 2013 · 20:12 UTC
Cute story, cliche ending but that's fine.
Brian Mayberry
17. Dec 2013 · 08:13 UTC
What a fantastic entry! Great use of the theme, art, and storytelling. Very well presented.
ob6160
17. Dec 2013 · 17:23 UTC
That artwork :D Great :)
Nikteddy92
17. Dec 2013 · 20:12 UTC
Oh God..
Awesome...
Irelynn Skye
17. Dec 2013 · 20:21 UTC
I must say, this was visually appealing and I love how you used rose petals as a guide.

That plot twist...well done. :)
EntityofJustice
17. Dec 2013 · 20:31 UTC
Love the pixel art, and the story is really interesting. Nicely done. ^^
AtomicVikings
17. Dec 2013 · 21:54 UTC
The pixelart is great!
tiffi_gaming
17. Dec 2013 · 21:58 UTC
Storytelling was very good... I just didn't hear any sound would improved the mood by far!
Zephyr Raine
17. Dec 2013 · 22:02 UTC
Beautifull character's animation and a classy design.
Even if the game is a bit slow, it keeps our sight on each little details.
Good game ! =)
Moosefly
17. Dec 2013 · 22:06 UTC
Moving the mouse outside of the game window crashes the game (multi-monitor setup here). You could also investigate objects and have their descriptions appear in the letter screens.

Nice little story, even thought the gameplay itself wasn't all that compelling. Some music and/or sounds would've added a lot to this game.
Midnight Creators
17. Dec 2013 · 22:19 UTC
Good job! Nice storytelling! Congrats ^^
Sylence
18. Dec 2013 · 18:25 UTC
Simply awesome
zkenshin
18. Dec 2013 · 18:27 UTC
Interesting idea, player movement was a little slow for me.
ColeSlawGames
18. Dec 2013 · 18:29 UTC
A bit too pretentious and sappy for my taste, but I enjoyed the art style, at least. Some audio would have definitely helped the experience, I think.
BlazingFanfish
19. Dec 2013 · 09:12 UTC
The storytelling is good. Thanks for making a game like this :)
LukuluK
19. Dec 2013 · 21:38 UTC
That's a good storytelling game ! I really like the mood of the game ! Some sound could be very cool for this experience (like footsteps in the snow <3).
Just had an error at the end when I was reading the last letter :s
occash
22. Dec 2013 · 13:59 UTC
Very pretty story..but I don't understand what happens with Deanna? What does the light mean?) Did she die?
🎤 Halfire
22. Dec 2013 · 20:38 UTC
Spoilers for those who read this:
Deanna and Jacob were in a serious car crash, Jacob got out okay, but Deanna's injuries were more serious. Deanna was left in a coma (in which the game takes place) that doctors thought she would not return from. The letters are what Jacob is saying in the real world to Deanna, and explain the struggles he is going through without her there. The light represents her waking up again, saying Jacob's name.

I wanted to attempt to make a short story in the 48 hours i was given, and i hope i was able to pull it off.
garygreen
30. Dec 2013 · 20:52 UTC
I loved the story (sad though!) & it was a clever way to guide the player through the game, the graphics were very atmospheric too - nice touches with the snow flakes too. Very original. Nice one. :-)
BradleySmith
04. Jan 2014 · 21:13 UTC
I really like the flower petals.