RoboKnight Must Choose by Mutt
Controls:
Left and Right to Move.
Z, Shift, or Space to Jump
X, Ctrl, or Alt to Fire.
You can only save one maiden. The others die.
You can only pickup one powerup, the others vanish.
Created using C++ and SFML. Artwork created with Paint.net and graphicsgale. Sound made with bfxr.
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Wow! Finished at the last minute! Would have liked to do a lot more polishing but, still damn, I'm really happy with the results, especially for my first LD entry.
Doesn't have a whole lot to do with the theme, I tried to incorporate it in a couple different ways. Ended up being two ways -- you can only save one "maiden", and the others explode(they have bombs strapped to them); and you can only pick up one powerup.
Anyways, enjoy! Too bad I couldn't make more levels..
UPDATES:
In zip format now, (not that .7z nonsense) with a readme. And source. Thank god for that extra submission hour! And I'll probably create a "plus" version of this game eventually, with a title screen and more levels, and some tweaks and polish. But here's the entry for now.
***
Fixed a bug. Yay.
***
Updated to fix a memory leak, whoops. While I was at it I fixed the bug where the orange blocks weren't flagged as solid, that was confusing a lot of people. Now you can take that alternative path on the last level as intended. Should be within the rules for fixing minor errors after the deadline.
Left and Right to Move.
Z, Shift, or Space to Jump
X, Ctrl, or Alt to Fire.
You can only save one maiden. The others die.
You can only pickup one powerup, the others vanish.
Created using C++ and SFML. Artwork created with Paint.net and graphicsgale. Sound made with bfxr.
-------------------------------------------------------
Wow! Finished at the last minute! Would have liked to do a lot more polishing but, still damn, I'm really happy with the results, especially for my first LD entry.
Doesn't have a whole lot to do with the theme, I tried to incorporate it in a couple different ways. Ended up being two ways -- you can only save one "maiden", and the others explode(they have bombs strapped to them); and you can only pick up one powerup.
Anyways, enjoy! Too bad I couldn't make more levels..
UPDATES:
In zip format now, (not that .7z nonsense) with a readme. And source. Thank god for that extra submission hour! And I'll probably create a "plus" version of this game eventually, with a title screen and more levels, and some tweaks and polish. But here's the entry for now.
***
Fixed a bug. Yay.
***
Updated to fix a memory leak, whoops. While I was at it I fixed the bug where the orange blocks weren't flagged as solid, that was confusing a lot of people. Now you can take that alternative path on the last level as intended. Should be within the rules for fixing minor errors after the deadline.
Ratings
| Coolness | 62% | 3 |
| Overall | 3.39 | 205 |
| Audio | 2.72 | 396 |
| Fun | 3.32 | 214 |
| Graphics | 3.48 | 236 |
| Humor | 3.23 | 149 |
| Innovation | 2.68 | 643 |
| Mood | 2.73 | 511 |
| Theme | 3.20 | 313 |
Also the animation of death it's preety impressive.
Some of those maidens never had a chance because a key didn't spawn. And those orange blocks really misled me. Was there a powerup that made them solid for me?
Congrats on completing a full game!
Right off the bat, I'm not the biggest fan of your physics tweaking -- it felt too slippery for me, though I will say that I like the jump-higher-when-running-faster rule. I liked that you had a wide variety of power-ups (I'm assuming this is your implementation of the theme). Graphics kinda reminded me vaguely of Ikachan for some reason. It was engaging enough that I played it through all your levels and a half, so there's that, too.
All in all I found myself rating this 4/5. I hope you make your way back to LD next time -- Good job!
If you have time, please consider rating my game! I would really appreciate that! :)