PUSH by Patacorow
Reach the idol by pushing rocks! The twist - you can only push one rock. Become the master pusher!
Warning: Game is hard. You will most likely hate it.
Controls:
Arrow keys - Move
Space/R - Restart
Escape - Exit
Warning: Game is hard. You will most likely hate it.
Controls:
Arrow keys - Move
Space/R - Restart
Escape - Exit
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.17 | 7 |
| Audio(Jam) | 3.87 | 26 |
| Fun(Jam) | 4.16 | 5 |
| Graphics(Jam) | 3.86 | 122 |
| Humor(Jam) | 3.20 | 96 |
| Innovation(Jam) | 3.48 | 68 |
| Mood(Jam) | 3.55 | 81 |
| Theme(Jam) | 3.91 | 22 |
I loved the small details you put in, and the animations felt spot on.
I played up until level 17, couldn't figure out how to save the top guy.
Thanks for the lovely comments so far!
Good job to the team !
Very good game overall!
Best use of YOGO among the games I have played. Reminds me of HM08. :P Definitely my favorite entry so far. Keep it up!
At first I got stuck on level 7 but I managed to finish the game :D
The puzzles are really nice and you made very good use of your one push mechanic. I'm pretty impressed.
(Well, to me)
Also, made it through without the walkthrough, ha! :D
The Graphic is really nice, the music awesome and the gameplay really trick. It's a bit too difficult, but I love hard challenges! :D
Really a good work!!!
(Softwares?)
It's very good overall!
Everything clicks and feels great. Such attention to detail. It has a real Spelunky feel, down to the "in-game" menu.
I am still stuck on level 12, I'll come back to it soon. But high high marks for such a well-rounded and clever game.
I love it! Very nice!
No amazing graphics, but those two sprites animations work incredibly well, and the dust FX add a lot to the experience.
The music was excellent (I'll have it in mind for the next two days) and the sound design was just great.
As for the core mechanic and the theme interpretation, at first I was like "hmmm... you only get one push? Meh, the puzzle will be awfully simplistic" and then I struggled to beat the 20 levels and had to restart a hundred times! I was wondering how you could polish such level design in only three days! Congrats!
The select screen and the ending add a lot too, I loved it!
It was way easier than I had imagined after reading your postmortem and the game's description... still, it wasn't easy. And I'm not even that into puzzles! (normally... XD)
I think that the difficulty grow nicely and every level was well designed.
Good job! :D
Would make a great iPad game!
Some of those levels were surprisingly tricky! I did manage to beat all 20 though. Looked great and was fun to play.