Power Ball - The Cube Apocalypse by bananaAndGames

[raw]
made by bananaAndGames for LD28 (JAM)
The red pill tries to survive in a virtual world filled with CUBES! You only get one POWER BALL in order to avoid the APOCALYPSE!

Controls :
ASDW : move
Mouse 1 : charge attack
Mouse 2 : Attract ball to you :)

[Edit] Added a version without the infinit banana bug ( :( )

Ratings

Coolness 58% 3
Overall(Jam) 3.66 71
Audio(Jam) 3.59 74
Fun(Jam) 3.86 27
Graphics(Jam) 3.31 240
Humor(Jam) 2.71 179
Innovation(Jam) 3.28 125
Mood(Jam) 3.50 97
Theme(Jam) 3.45 81

Feedback

paras238
17. Dec 2013 · 12:51 UTC
A perfect example of sticking to the basics. The gameplay is really nice and fast paced. It's a wonder how even the most basic things on Unity can be turned into something cool and addictive
TBSHRichard
17. Dec 2013 · 13:23 UTC
Overall great game. The idea was good and the graphics and audio fit well together.

A mute button/volume control for the audio would have been nice. None of the music or sounds were annoying for me, but some might find them annoying. For that reason it would have been nice for software control over audio so that the player doesn't have to touch their system's volume.

The 3 different game modes weren't so different so I feel it would have been better to work on making a single polished game mode as opposed to 3 similar ones.

I found it better to move diagonally since you move faster. I'm guessing it was implemented as moving right adds so many pixels to the x-component and moving down adds so many pixels to the y-component. Using this method allows diagonal travel to be sqrt(2) times faster than non-diagonal travel! In the future, use the Pythagorean Theorem or trigonometric functions to avoid this.

With the first game mode, the health power-up doesn't disappear after collecting it. I don't know if that was intentional or not, but if it were, I don't think it should be. It made me travel to the bottom of the level more often than the other areas to pick up some health whenever I needed it.

Great job guys, and keep up the good work!
Jacques_le_lezard
17. Dec 2013 · 19:56 UTC
Woooo best game I tested for the moment ! Addictive and great music, good job! =)
tobbez
18. Dec 2013 · 15:39 UTC
An interesting game, If you have diffrerent game modes they need to be actually different. In the survive 3 minutes one you don't actually gain anything by surviving 3 minutes the level just stop.
vapgames
18. Dec 2013 · 15:42 UTC
Very fun game, the dynamics work well, the controls and object velocities feel right. With some more work could become a perfect arcade-drug.
I'd suggest making the player different color from the enemies, and giving player less health, but making enemies easier to avoid.
PLEASE upload a web-player version so more people could play it!
eternalmajin
18. Dec 2013 · 16:09 UTC
This was awesome. Charging up a shot and bowling through what felt like a hundred enemies was rewarding. I'd like to see this expanded.
dsoft20
18. Dec 2013 · 16:20 UTC
Nice take on the theme :D, the music is also nice :D
HuvaaKoodia
18. Dec 2013 · 16:24 UTC
It's not and untitled alpha. Points for that.

The first two gamemodes are way too easy. I can survive in the second one for as long as I want thanks to enemies making too little damage and an endless supply of bananas (that's a bug right?).

On the other hand the third mode I'm a fan of. It's more hectic and doesn't suffer from the infinite bananas.

The highscores should be separate for each gamemode and they don't seem to be saved anywhere outside the application.
insane66
19. Dec 2013 · 04:14 UTC
That is a fun quick paced game. Great!
TeamFlare
22. Dec 2013 · 04:39 UTC
this makes fun^^ i keep making new highscores :D
remotesoftworks
22. Dec 2013 · 04:52 UTC
Man I love this one! Really great atmosphere, and the music is so damn catchy.

The only complaint that I have is that it wasn't so clear as to what exactly I was supposed to do after I shot the ball. Once I figured out that you are supposed to retrieve the ball (Doh!) then the game really picked up.

But otherwise I loved it! I get that sort of "crunchy" feeling that games like this have whenever you barrel through a ton of enemies. Definitely a 5/5 on fun, and that's what counts!
takemikazuchi545
22. Dec 2013 · 05:50 UTC
Awesome game. Keeping this in my LD28 favorites. The movement speed and controls could use a little tweaking maybe(it felt too much like I was gliding) With some good assets and a more engaging setting this could be really addicting.
Diptoman
22. Dec 2013 · 08:32 UTC
Perfectly executed! And seriously addicting, burned away too much time playing this. The visuals and sound are pretty awesome too. Thumbs up.
Xanjos
22. Dec 2013 · 16:58 UTC
Really novel attract/launch shooting mechanic and the overall gameplay was simple yet absolutely addictive.
Clavus
22. Dec 2013 · 17:41 UTC
Great audio, straightforward art style, and a simple and fun game mechanic. Nice job :)
Namide
22. Dec 2013 · 20:02 UTC
Nervous and dynamic, a very good game !
Jeremias
05. Jan 2014 · 11:52 UTC
Very addictive game. The graphics and the music give this a nice touch. It's sometimes a bit annoying that enemies spawn right into you. And then, I had a lot fun with using the ball like a boomerang, letting it miss me so it bounces off the walls.