Power Ball - The Cube Apocalypse by bananaAndGames
The red pill tries to survive in a virtual world filled with CUBES! You only get one POWER BALL in order to avoid the APOCALYPSE!
Controls :
ASDW : move
Mouse 1 : charge attack
Mouse 2 : Attract ball to you :)
[Edit] Added a version without the infinit banana bug ( :( )
Controls :
ASDW : move
Mouse 1 : charge attack
Mouse 2 : Attract ball to you :)
[Edit] Added a version without the infinit banana bug ( :( )
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.66 | 71 |
| Audio(Jam) | 3.59 | 74 |
| Fun(Jam) | 3.86 | 27 |
| Graphics(Jam) | 3.31 | 240 |
| Humor(Jam) | 2.71 | 179 |
| Innovation(Jam) | 3.28 | 125 |
| Mood(Jam) | 3.50 | 97 |
| Theme(Jam) | 3.45 | 81 |
A mute button/volume control for the audio would have been nice. None of the music or sounds were annoying for me, but some might find them annoying. For that reason it would have been nice for software control over audio so that the player doesn't have to touch their system's volume.
The 3 different game modes weren't so different so I feel it would have been better to work on making a single polished game mode as opposed to 3 similar ones.
I found it better to move diagonally since you move faster. I'm guessing it was implemented as moving right adds so many pixels to the x-component and moving down adds so many pixels to the y-component. Using this method allows diagonal travel to be sqrt(2) times faster than non-diagonal travel! In the future, use the Pythagorean Theorem or trigonometric functions to avoid this.
With the first game mode, the health power-up doesn't disappear after collecting it. I don't know if that was intentional or not, but if it were, I don't think it should be. It made me travel to the bottom of the level more often than the other areas to pick up some health whenever I needed it.
Great job guys, and keep up the good work!
I'd suggest making the player different color from the enemies, and giving player less health, but making enemies easier to avoid.
PLEASE upload a web-player version so more people could play it!
The first two gamemodes are way too easy. I can survive in the second one for as long as I want thanks to enemies making too little damage and an endless supply of bananas (that's a bug right?).
On the other hand the third mode I'm a fan of. It's more hectic and doesn't suffer from the infinite bananas.
The highscores should be separate for each gamemode and they don't seem to be saved anywhere outside the application.
The only complaint that I have is that it wasn't so clear as to what exactly I was supposed to do after I shot the ball. Once I figured out that you are supposed to retrieve the ball (Doh!) then the game really picked up.
But otherwise I loved it! I get that sort of "crunchy" feeling that games like this have whenever you barrel through a ton of enemies. Definitely a 5/5 on fun, and that's what counts!