Captain Younkin's Quest by ZYXer

[raw]
made by ZYXer for LD28 (COMPO)
Pirates have repeatedly raided Port Cecilia. We need your help to fight the pirates.

You only get one ship to fight the pirates.

INSTRUCTIONS
Your task is to destroy the five pirate ports and all pirate ships.
You can upgrade your ship when you are near Port Cecilia.
Your ship will automatically be repaired when you are near Port Cecilia.

CONTROLS
WASD or arrow keys: Move ship
Mouse: Aim and fire cannon
Space: Upgrade ship (only if you are near Port Cecilia)

NOTE
I wasn't able to complete all graphics before the deadline. I am currently working on a post compo version.

Ratings

Coolness 52% 3
Overall 3.59 121
Fun 3.69 56
Graphics 3.24 335
Humor 2.17 528
Innovation 2.93 493
Mood 3.25 208
Theme 2.57 670

Feedback

kunzbe
16. Dec 2013 · 05:55 UTC
I want more enemies! :)
Karlux
17. Dec 2013 · 01:11 UTC
Fun pirat game. Clear elegant design.
Lazdo
17. Dec 2013 · 02:48 UTC
Really liked this game! Probably the best I have played so far. Became easier as the game went on, which i think should be reversed however. I really liked the style but it linked loosely to the theme.
bttf
17. Dec 2013 · 14:56 UTC
Cool game, probably needs a little more work but nice idea and great execution so far. I am really interested in this game since it was implemented with Javascript/HTML/Canvas ... I implemented my submission the same way. Great to see other Canvas games. Definitely will be taking a look at the code! Nice job :]
bradleypollard
17. Dec 2013 · 14:58 UTC
Game was rough to start, and damn those pirate invasions at your home base. The upgrade system was cool though.
AnnaGavaldaKedavra
17. Dec 2013 · 15:14 UTC
Fun to play maybe a little too easy, lacks something though. Secrets hidden in islands, maybe add wind system to limit the boat's movements. But it's great, i like the minimap and upgrades.
ludotrix
17. Dec 2013 · 15:31 UTC
Quite fun but needs more things to do.
Dining Philosopher
17. Dec 2013 · 17:54 UTC
Indeed, our game is quite similar to yours! It seems you did the planning better than we though and in 48 hours :O, we also intended to have a minimap, harbors and upgrades but we spent too much time debugging javascript - still rookies at that...
enosshenk
18. Dec 2013 · 05:25 UTC
Fun! It seems like it could have benefited from wind or some other factor to manage. But it works well.
NightShadow0
21. Dec 2013 · 15:05 UTC
This is pretty fun! You get the upgrades very easily though, then it's all smooth sailing (...sorry). Maybe upgrade the pirate ships after every port destroyed as well?
Azzar
23. Dec 2013 · 14:58 UTC
I love this type of games. And making something like that in 48 hours is a great achievements. The concept of being torn between defending your home and launching attacks is really appealing. With some difficulty and variety added this has a potential to become a great game.
olafsworld98
30. Dec 2013 · 12:25 UTC
I liked that game, it was..... fun
x70x
30. Dec 2013 · 16:18 UTC
Mechanics were pretty solid, but I agree with the other comments about difficulty. I died the first time I set out to attack another group of pirates, but after upgrading it wasn't as bad.
Pyro
02. Jan 2014 · 17:19 UTC
I really like your game. Too bad it's unfinished. I would really like to play it with all graphics and audio.
mize_VS_mildmojo
02. Jan 2014 · 17:26 UTC
Nice work! Lovely minimap. I really wanted some sound effects for those cannons, though. =)

The cannonball velocity wasn't cumulative with the ship's velocity, which made aiming in the direction of travel a little strange, but probably easier overall. Upgrading before setting sail for the first time appears to be super important; I got whacked my first time out.

I never figured out what the spies did; maybe notifying you of an attack before the ships were actually close enough to fire on the port?

-mildmojo
Christian S.
03. Jan 2014 · 13:31 UTC
Solid design with nice little details (like the trail the ship leaves in the water). Well done!
(Ond en Schwiizer, das freut mi natürlich auch, hehe.)