I Have Brig Plans by reheated
The battle has been won, and prisoners have been taken. Design cells to hold them. A logic puzzle game.
Tested in Firefox, Chrome and Edge under Windows.
Tools:
- Coding: Notepad++
- Testing/debugging: mainly firefox
- Graphics: Krita
- Audio: FL Studio, Miroslav Philharmonik, drum loop from SampleRadar
- Code base: the reusable parts of my previous entry.
Tested in Firefox, Chrome and Edge under Windows.
Tools:
- Coding: Notepad++
- Testing/debugging: mainly firefox
- Graphics: Krita
- Audio: FL Studio, Miroslav Philharmonik, drum loop from SampleRadar
- Code base: the reusable parts of my previous entry.
Ratings
| Coolness | 39% | 1579 |
| Overall | 4.41 | 4 |
| Audio | 3.97 | 34 |
| Fun | 4.37 | 3 |
| Graphics | 3.34 | 328 |
| Innovation | 4.16 | 26 |
| Mood | 3.90 | 41 |
| Theme | 3.97 | 91 |
Seriously amazing and fun game, well done! I've seen similar sorts of process of elimination puzzles, but this was a lot of fun, and the ruleset made things really interesting.
Fantastic idea, great gameplay and good puzzle! One of my favorite
***SPOILER*** The dinosaur at the end is epic :D
There is also nice flow to the puzzle difficulty, you definitely got the progression right. More puzzles would be nice of course, maybe with multiple unknown prisoners.
We made a game with a very similar yet somehow very different take on the theme interpretation, maybe you want to check it out :-).
The rule variations complement each other perfectly, the learning progression is excellent, and the graphics, sound and "intro sequences" combine to give the game a great atmosphere.
I also love the take on the theme, shaping both the playing field, and for the shapeshifter, even the rules of the puzzles themselves.
The last puzzle level was nicely challenging, and really brought all the previous mechanics together.
Also a very smooth control and nice sounds and music make this game absolutely fantastic!
Even though you've got a completely satisfying set of levels and story here, I'd love to see this expanded into a larger game, perhaps on iPad. If you do keep working on this, one of the things I'd recommend is a way to either mark squares as "ones I'm pretty sure about" or a "pencil mode" of some sort where I can mark squares I'm just testing out. Something like that could players experiment and manage some of the larger levels.
Sadly, my Browser (FF 46 on Debian Linux) froze several times for a half a minute or so before accepting its fate. I could only force-close it. :'-(
I would play the shit out of a post-compo version with more puzzles and prisoner types.