Torch Quest by qbicfeet

[raw]
made by qbicfeet for LD28 (COMPO)
You Only Get One Torch.

Torch Quest is a Twin-Stick Shooter-ish Dungeon Crawler with emphasis on risk/reward where you only get one torch and one hitpoint.

Explore the procedurally generated dungeons, collect loot and avoid/kill enemies. The torch only lasts for a couple of minutes and once it burns out everything will go pitch black; make sure you return to the dungeon entrance before this happens! Will you successfully escape with the loot or will you die on your way back?

Use WASD to move and the arrow keys to shoot fireballs. Shooting fireballs will drain a small amount of your torch's life, so don't overdo it.

Torch Quest was made in Game Maker. Art assets were made with GIMP, and sound effects were made with FamiTracker.

Thanks for taking the time to check out my entry!

Ratings

Coolness 70% 3
Overall 3.68 90
Audio 2.91 293
Fun 3.73 46
Graphics 4.21 34
Humor 2.62 339
Innovation 2.97 455
Mood 3.67 67
Theme 3.53 151

Feedback

moop
16. Dec 2013 · 11:01 UTC
Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out.
gmfk07
16. Dec 2013 · 11:34 UTC
Brilliant! If there was only some sort of way to add variety each time and have more goals, it'd be perfect!
majorcrampas
16. Dec 2013 · 11:54 UTC
Love that style. Great work!
Killswitch
16. Dec 2013 · 11:57 UTC
Easy and simple but fun! :P
LevelUpJordan
16. Dec 2013 · 12:16 UTC
This is awesome. That is all :)
marccspro
16. Dec 2013 · 12:31 UTC
I realy like the game and it's fun to play :)
Citiral
16. Dec 2013 · 12:36 UTC
I loved it! It was a really nice spin on the theme, and the fact that attacking decreases your time left on the clock made it all the more compelling!
zebi24
16. Dec 2013 · 12:38 UTC
Very nice! I love the effect how the light gets weaker and than finally it gets all dark and all you see is eyes...

And I use the same w/a/s/d/arrow key mechanics in my game. :)
Just one critic: gameplay would feel much more smooth if you don't stop everytime you shoot.
mortus
16. Dec 2013 · 12:46 UTC
Great mood and great graphics. Too bad the game doesn't show your final score, second part of "risk/reward" kinda fades because of that and that's a shame. Nevertheless, this is one of the most fun games I've played yet, congratulations!
🎤 qbicfeet
16. Dec 2013 · 12:55 UTC
I was in a rush and cheaped out on the victory screen, sorry about that. You should be able to see your score in the title bar of the game window, however :)
ezolotko
16. Dec 2013 · 13:36 UTC
Gnomes
TheCams
16. Dec 2013 · 13:38 UTC
Simple and effective ! The pixel graphics are nice :)
aneeslol
16. Dec 2013 · 13:48 UTC
The lighting effect was really neat. Well done!
turnip
16. Dec 2013 · 13:49 UTC
Nice idea and nicely executed. Well done!
Lorenzo Maierú
16. Dec 2013 · 14:09 UTC
This is awesome!
The only problem I've had with it is how the character stops when firing. Other than that, it's great!
Hoping to see you develop this further.
crockid5
16. Dec 2013 · 14:31 UTC
Way way way too difficult. You get swarmed off of spawn, you can never get more then 2 gems before getting completely owned.. I love the art style though.
feizenbara
16. Dec 2013 · 14:35 UTC
FINAL SCORE: a lot
This single joke owned you extra star ;-)

Very fun game.
Linus Lindberg
16. Dec 2013 · 15:57 UTC
No osx version? Too bad, it looks amazing! :/
mtrc
16. Dec 2013 · 15:59 UTC
Love the graphics and audio here! The concept is really nice too - is the level procedural? I didn't opt to retry!
🎤 qbicfeet
16. Dec 2013 · 16:12 UTC
@Linus Lindberg: Yeah, I'm super sorry about that. I'm not a Mac owner so I can't export it to OSX... :(

@mtrc: Yep, the levels are procedurally generated! I use an algorithm called "Drunkard Walk", which is extremely simple but produces fairly nice results.
pusheax
16. Dec 2013 · 18:29 UTC
Great graphics. Many things are straightforward and become apparent after a while. I guess roguelike's variation of items/enemies would help in this case. But limited time points to other varations on roguelike theme.
Pixlexia
18. Dec 2013 · 05:05 UTC
Love the concept! The gameplay is nice and simple but addicting. I really like the graphics as well. Definitely added to my list of favorite Ludum Dare 28 games!
kutullu
20. Dec 2013 · 11:41 UTC
Really cool game given the time contraint. Liked it very much! :)

Cheers, Marcus
psychomonster
22. Dec 2013 · 02:54 UTC
Nice idea. cool pixel arts.. very roguelike... love that kind of games a lot. made a roguelike game too... would be cool to hear you word ^^ You should defenitly implement the highscore ;) I like the dwarfs ^^