The Wizardry of Differentiation by mortus
There are 180 different spells in the impressive arsenal of our hero the Wizard, but as it goes, on each level He Can Only Get One.
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LOW FPS NOTICE
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If the game runs slow for you even with low enemy count, please consider trying downloadable swf version. I will really appreciate if you let me know if it's any faster in the comments.
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POST-COMPO
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Post-compo changes are very minor and I actually had them planned before compo ended but forgot to add on the last minute.
Added 1 sound effect - enemy death
Decreased electricity damage
Decreased electro nova projectile amount modifier
Increased nova fire delay
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INSTRUCTIONS
============
Arrows to move.
Mouse to shoot.
After each level you have first to craft one new Spell Gem. Then you select from 1 to 3 of your available Spell Gems to form a spell of your liking.
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CRAFTING INSTRUCTIONS
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First selected Gem defines the basic nature of your spell.
Second Gem shapes the form of your spell, attack type.
Third Gem adds minor modifiers to it.
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I didn't have horribly much time to spend on balance, so it's far from perfect.
Feel free to share names of your favorite unbalanced spells (you can copy those right from game) in comments!
==============
LOW FPS NOTICE
==============
If the game runs slow for you even with low enemy count, please consider trying downloadable swf version. I will really appreciate if you let me know if it's any faster in the comments.
==========
POST-COMPO
==========
Post-compo changes are very minor and I actually had them planned before compo ended but forgot to add on the last minute.
Added 1 sound effect - enemy death
Decreased electricity damage
Decreased electro nova projectile amount modifier
Increased nova fire delay
============
INSTRUCTIONS
============
Arrows to move.
Mouse to shoot.
After each level you have first to craft one new Spell Gem. Then you select from 1 to 3 of your available Spell Gems to form a spell of your liking.
=====================
CRAFTING INSTRUCTIONS
=====================
First selected Gem defines the basic nature of your spell.
Second Gem shapes the form of your spell, attack type.
Third Gem adds minor modifiers to it.
=============
I didn't have horribly much time to spend on balance, so it's far from perfect.
Feel free to share names of your favorite unbalanced spells (you can copy those right from game) in comments!
| Post-compo (Only added 1 sound) | https://sites.google.com/site/mortusld28/post-compo/ |
| Web (flash) | https://sites.google.com/site/mortusld28/ |
| Web mirror (Kongregate) | http://www.kongregate.com/games/WDLD/the-wizardry-of-differentiation |
| Downloadable .SWF | https://sites.google.com/site/mortusld28/ld28.swf?attredirects=0&d=1 |
| Source | https://sites.google.com/site/mortusld28/LD28Upload.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=20884 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.80 | 49 |
| Audio | 3.12 | 200 |
| Fun | 3.56 | 97 |
| Graphics | 3.23 | 343 |
| Humor | 2.20 | 516 |
| Innovation | 3.51 | 151 |
| Mood | 3.10 | 282 |
| Theme | 3.07 | 403 |
Good job :)
It was one of my idea of game to do but thought it was too ambitious, looks like you done it just right =)
My one critique is the lack of a volume slider. Otherwise great.
unexpectedly leads to the dead. Besides, great job!
I'm getting lag only at later levels and only with specific weapons and tactics and I was testing on a slow machine, so that's strange. I'll add downloadable swf version in case it could run faster out of browser for some people.
mtrc:
There is a life meter - small hearts in the left-bottom corner of the screen.
Given more time and some polish, I seriously think that it could be a hit :D
Quite good given just a short time...
I found an invincible gem: Wind then fire then electro. You can't get hit with this one :p
Spell: Enlarged Windspray
Combined level: 124
I found an invincible gem: Wind then fire then electro. You can't get hit with this one :p
Spell: Enlarged Windspray
Combined level: 124
I just wish there was a way to see what spell will you have when you combine the gems, before you actually enter the dungeon. So you could check the possibilities and choose the one you most like.
P.D.: I want to invite you to replay our game ("The sidekicks"). In the settings menu people can customize the difficulty and create crazy rules. We added this feature because we didn't have time to balance the game. It's a cool feature and some users missed it.
Ludipe: that's great news, I really liked your game concept and was sad it's so easy. I will surely check it out once more!
Your particles system is working perfectly and the procedurally generated levels are correct.
My favorite spell so far is the burning wind nova (lvl 150).
I don't know if monsters become stronger or I just used a wrong combination that make the spell seemed pretty weak sometimes.
And let THAT teach you not to make a mouse aiming based game without WASD movement. Ow my wrist. Neat idea. A little stretching of theme. And at first I didn't think there was an ending because I kept dying. This feels like it could be explored further though.