Light of Happiness by Katamori
Light of Happiness is a superminimalistic, mouse-only, pseudo-artistic...ehm...reflex game? I think so.
You have to use your left mouse button only. BUT BEWARE: YOU HAVE TO USE IT VERY OFTEN!!! (I'm not joking, prepare your LMB :P)
Theme: You Only Get One...well this game uses only one input (mouse), only one colour (white) - but in 8 shades because we can, and tells that we get only one single and superior purpose in life: happiness.
So...make it out as you wish, I think the game is related to the theme.
My original plan was too complex and buggy, but I already wasted 20 hours for that. However, I couldn't just sit on my ass and waiting, so I created Light of Happiness WITHIN SIX HOURS OVERALL! Please, think about it, when you rate tha game.
The game uses 8 shades of gray overall. No, it's not worse than the novel with a similar name.
You have to use your left mouse button only. BUT BEWARE: YOU HAVE TO USE IT VERY OFTEN!!! (I'm not joking, prepare your LMB :P)
Theme: You Only Get One...well this game uses only one input (mouse), only one colour (white) - but in 8 shades because we can, and tells that we get only one single and superior purpose in life: happiness.
So...make it out as you wish, I think the game is related to the theme.
My original plan was too complex and buggy, but I already wasted 20 hours for that. However, I couldn't just sit on my ass and waiting, so I created Light of Happiness WITHIN SIX HOURS OVERALL! Please, think about it, when you rate tha game.
The game uses 8 shades of gray overall. No, it's not worse than the novel with a similar name.
| All (.exe, .love, source) | https://www.dropbox.com/s/bg9itvcl03fxkzx/Ludum%20Dare%2048%20%2328.zip |
| Gameplay video | https://www.youtube.com/watch?v=53OkeYu-NR0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25228 |
Ratings
| Coolness | 92% | 2 |
| Overall | 2.56 | 835 |
| Audio | 1.78 | 720 |
| Fun | 2.24 | 882 |
| Graphics | 2.31 | 787 |
| Humor | 1.96 | 625 |
| Innovation | 3.17 | 317 |
| Mood | 3.23 | 213 |
| Theme | 2.65 | 618 |
@scriptorum: No one said that happiness is easy to reach! =) also, I tried to implement more similar metaphorics elements, with more or less success.
@SketchyGalore: thank you, Mr. Baffleman! :D sadly my game is not that "actionful" as yours, but I'm glad you enjoyed it.
Error
main.lua:135: attempt to call field 'drawq' (a nil value)
Traceback
main.lua:135: in function 'draw'
[C]: in function 'xpcall'
I must tell you, I hope you understand: I was interesed by the text and ideas, but I can't really give you a good score.
But, I didn't wanted to just do that. So I'm leaving a comment, (an useful one i hope) to compensate, maybe.
I really like when games open doors that are usually ignored or taken lightly. Happines is a very heavy topic actually and you have several ideas, some of them I concurr, others not so much. In any way, I must confess I was a little disapointed by the game itself. I understand the limits you got, and I celebrate your attempt to cover the topic in this challenge.
I think you weren't able to carry the ideas presented in text to the game... I guess you noticed that too, so I propose to you a challenge/technique, next game write these ideas, these text down... but do not put them in the game, and try to translate them into gameplay alone. I do not have a problem with text, but 驴What if the ability to write down the concept free us from the obligation to gamefy it? You know, limits (self-limits too) are great for learning new things, new ways... Maybe you are used to write more than design games... (maybe, i cant really know) so, if this is the case, you could force yourself to not write at all (only because you can write)...
Well that is a proposition you can dismiss, of course, I hope you understand my real message: I look forward to your next game, and i know it will be better.
PD: sorry for my bad grammar, i hope the comment is still readable
@Paco: I think I could get the matter: you miss the real implementation of metaphoric elements. You are perfectly right! I wrote my idead but at the end I couldn't add much to this "click-on-tiles" stuff.
Probably my mistake, I don't want to blame short perioud of time for everything - I'm not even permitted to do so.
Also, thanks for the long-long comment!
@ReactorScram: colons vs. commas - ARGH, damn, my bad grammar! It may be the reason also that you could barely get the texts. I hope you still enjoyed this little game o' mine!