Out by SuperPokeunicorn

[raw]
made by SuperPokeunicorn for LD28 (COMPO)
Hello all! This is my second Ludum dare game. I've had this idea in the back of my head for a while, and this was the perfect opportunity to make it.

Also, before you say "Hey! This doesn't use the theme!" be sure to play the game all the way through. Trust me, it will make sense in the end.

Tools:
Eclipse
Paint.net
MuseScore
http://www.rw-designer.com/image-to-icon
Launch4J

A word of warning, it's a little creepy ;)

Ratings

Coolness 58% 3
Overall 2.97 528
Audio 2.76 375
Fun 2.39 802
Graphics 2.55 692
Humor 2.39 426
Innovation 2.52 737
Mood 3.45 124
Theme 3.00 431

Feedback

dcolgan
16. Dec 2013 · 02:59 UTC
Interesting storytelling and twist ending! High marks for mood. Platforming was a bit tight but worked to advance the storyline.
lightsoda
16. Dec 2013 · 04:34 UTC
Loved the mood and the story unfolding.
whiteknife
16. Dec 2013 · 04:51 UTC
Mood was great, story was interesting, and I really like the minimalist art style, but MAN was it HARD. Thank God there weren't lives in this game because that poor guy died over and over and over and over. His hitbox is just...weird and it threw me off quite a bit. Solid showing though.
mtinkerhess
16. Dec 2013 · 04:58 UTC
Very interesting take on the theme. This is an example of how to move games in the direction of art. Very thought provoking, good work! That said, the gameplay mechanics were weak and unrelated to the narrative theme (as far as I could tell). I think there were maybe delta-time issues where sometimes thing moved at a reasonable rate but most of the time it felt like everything was moving about twice as fast as it should, which kind of killed the platforming for me.
Chris Mondok
16. Dec 2013 · 05:12 UTC
The platform was a little too finicky, it was either the lack of inertia, or some bounding box issues, but I am sure glad that you have infinite lives!
ParaPup
16. Dec 2013 · 05:25 UTC
Oh Nice story.
WhoaConstrictor
16. Dec 2013 · 05:48 UTC
Strong theme ties. Hitboxes were weird, making the platforming very difficult once the enemies appeared. Appropriate atmosphere.
Jellycakes
16. Dec 2013 · 09:30 UTC
Nice game. The story drove the game along despite the simple mechanics. Nicely done.
Nancybeast
16. Dec 2013 · 22:06 UTC
It wasn't particularly fun to me. I feel as though the movement speed was too high and just began to infuriate me after a while as I continuously missed platforms.
🎤 SuperPokeunicorn
16. Dec 2013 · 22:09 UTC
To answer the question about the hit box, the hit box of the player was scaled down a bit from what it originally was in order to prevent it from looking like the player was floating on the edge of a platform. As for the jumping/platforming, keep in mind that this is my second Ludum Dare entry and I only just started working on platformers, so I don't quite have the jump down. I feel that the jump in this game was a bit short and quick and I will try to improve on that. I'm glad you guys liked the story though. I was afraid that it would come across as a bit teenage poetryish.
Hyde Wyvern
16. Dec 2013 · 23:27 UTC
Perfeeeeeeect! *_* the kind of game I love. I loved how creepy and aerie all the atmosphere was, and I never really expected that to be the secret! Amazing, very experimental! Mine is also a bit experimental you should check it out ^^
Tyro
17. Dec 2013 · 00:08 UTC
I had a lot of trouble getting past the room that said, "And it scares me." Cute graphics, very minimalist.
scoobyben
17. Dec 2013 · 18:06 UTC
Mood was great. I'm glad there was instarespawn, as a lot of harder games suffer from spending more time loading than playing if you die quickly :P
Pitoum
17. Dec 2013 · 19:04 UTC
Pretty cool way to tell a story or use video games to try autobioggraphy.
Hiku
17. Dec 2013 · 19:12 UTC
Haha very simple but nice :)
rincewind_cz
17. Dec 2013 · 21:07 UTC
Well, can't get through "And it scares me" room. I also don't like this too simplistic style of art -- but I must admit that fits well with the music.
zkenshin
18. Dec 2013 · 02:51 UTC
Great mood, but everything was a bit too fast moving.
mystakin
19. Dec 2013 · 00:11 UTC
Killer mood and nice story, but the game is really tough. I almost was hoping for a death counter at the end of the game, haha.
Masadow
23. Dec 2013 · 15:29 UTC
Not sure if I understood everything, surprising ending ^^
eli
24. Dec 2013 · 22:25 UTC
HUHHHHH!!! I will have to play the Alternate Eli's "Out" game for sure!
eli
25. Dec 2013 · 21:25 UTC
The game runs fine but I can't see the bottom of the window (my screen is 1366x768). I assume some kind of start button is down there? =\
🎤 SuperPokeunicorn
26. Dec 2013 · 17:56 UTC
@eli no, you move with WASD and jump with space. Move to the right to advance.
eli
27. Dec 2013 · 09:44 UTC
Yay, I finished it!

Loved the storytelling, found the platforming to be quite hard. Great atmosphere -- I especially loved the simple yet effective graphics. Good work!!

(ps. a simple trick to help the player leap off platforms is to have a counter keep track of how many frames have passed since the player was last on a surface. Then you can say "if player is on a surface OR counter < X, allow jump". Play with X and now it should be much easier to jump across the level. [You might need to add a test to make sure the player doesn't double-jump.])