ClockTower by fued
WSAD to move, mouse to fire
you only get one life, you only get one staircase per floor, you only get one chance to kill things easily, you only get one gun... lots of potential meanings, but the real one is revealed at the end.
so many things cut out because we ran outta time(extra weapons, pickups, iphone version, co-op,monsters,level layouts)
still happy with it, team did well.
code-fued
design-jared/simone
art-serene/brett
sound/music-jared
you only get one life, you only get one staircase per floor, you only get one chance to kill things easily, you only get one gun... lots of potential meanings, but the real one is revealed at the end.
so many things cut out because we ran outta time(extra weapons, pickups, iphone version, co-op,monsters,level layouts)
still happy with it, team did well.
code-fued
design-jared/simone
art-serene/brett
sound/music-jared
Ratings
| Coolness | 45% | 1141 |
| Overall(Jam) | 2.83 | 374 |
| Audio(Jam) | 2.96 | 249 |
| Fun(Jam) | 2.42 | 431 |
| Graphics(Jam) | 3.42 | 210 |
| Innovation(Jam) | 2.13 | 496 |
| Mood(Jam) | 3.30 | 140 |
| Theme(Jam) | 2.67 | 299 |
and then I got stuck(literally, I couldn't move).
but it looks nice
I like the procedural generation you put there. It makes it pleasant to retry the game.
However, the controls feels a bit unresponsive : the shot happens with a delay, and the character has a lot of inertia. I didn't go to the end of the game because of that.
Also, to me, it lacks one little fx and/or sound effect to indicate that the character has taken a hit.
Cheers,
Nathan
Graphisms are interesting, and there are some nice lighting effects though.